this post was submitted on 08 Nov 2023
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[–] [email protected] 21 points 10 months ago (5 children)

If the game doesn't meet their own standards, why exactly did they bother releasing it instead of delaying PC like the consoles were?

[–] [email protected] 10 points 10 months ago (3 children)

So they didn’t get sued / punished by Paradox, their publisher.

There was probably a contact that said “CS2 will release by XX.” If they didn’t hit that target date, there could have been financial penalties.

Obviously it sucks for the consumer, but hitting that target of release and then working to improve the game was probably Colossal Order’s only option.

[–] [email protected] 2 points 10 months ago (2 children)

Exactly. Blame the publisher, not the developer studio here. That’s the case for at least 99% of these kinds of fuckups.

[–] [email protected] 3 points 10 months ago

I feel like it couldn’t have been more clear that the publisher caused this. CO has been very communicative in saying that the game wasn’t hitting their performance target, even doing what they could to delay the console release.

I’m not trying to make excuses, but CO seems like a bunch of devs that really love what they create. Paradox is a bunch of money hungry leeches that couldn’t imagine waiting another day for their dollar.

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