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Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

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The Weekly Discussion Topic


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founded 1 year ago

Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!

Please don’t forget to use the spoiler tag as soon as you start talking about a storyline.


I'm hearing the marketing for this one is on the spoilery side (as is frequently the case with Falcom), so beware.


We plan to release Factorio: Space Age expansion on October 21st 2024. The reasoning for this date is that it will give us enough time after summer vacations to polish the release, while also leaving enough time afterwards if we need to do bugfix patches before the Christmas holidays.

The price of the Space age expansion will be $35.00, the same price as the current base game.


Just a bug fix patch which nerfs all the broken weapons. Goodbye, perfume one-shotting.


I really love watching funny bad game review videos (e.g. Civvie) and was wondering what other similar content creators you could recommend.


Nobody is available to act as publisher following Adult Swim Games shutting down. That means it won't be available to buy soon.


GOG link posted, Steam link is here. I tried a demo what feels like forever ago, neat little colony builder.


File this one under “did not see this coming in a million years but also not sad about it whatsoever”: Daybreak has acquired Palia studio Singularity 6.

“Our team is absolutely thrilled to be joining forces with Daybreak Game Company, a subsidiary of Enad Global 7 AB (EG7), known for publishing and supporting some of the world’s most popular and successful online multiplayer franchises, such as EverQuest, H1Z1, The Lord of the Rings Online, and more,” S6 announced this evening. “The acquisition provides us with some incredible resources and support to continue developing Palia and elevate the product to meet the gold standard that our players expect, including engaging new content, impactful social features, and quality-of-life improvements across the board.”

Singularity 6 says that it will “continue operating independently” under its co-founders and that its “vision and creative direction will remain intact,” which would generally be one of those lines in a press release like this that causes eyerolls, but it might actually be believable in this case, given how Daybreak has handled Standing Stone Games for the last many years now.

Daybreak, of course, was founded back in 2015 using the bones of SOE, but it was itself acquired by EG7, and since then, it’s basically taken over EG7 from the inside out. It’s actually performed fairly well for EG7 over the last few years, though it dipped at the end of 2023, sold off the PlanetSide IP, and relinquished development of PlanetSide 2. Buying an existing studio and game actually aligns rather nicely with EG7’s stated goals of running consistent mid-tier MMORPG moneymakers.

S6 has been struggling for the last many months as it appeared to be suffering serious financial difficulties and went through multiple rounds of layoffs as well as its Palia beta obfuscation fiasco, so it’s hard to see this as anything but good news for folks who wanted to see Palia stick around to actually see its real launch and/or see Daybreak expand and maybe even return to its glory days of bailing out floundering MMOs.


The largest Evo to date by unique entrants, growing by about 8% over the previous year, which makes sense since Street Fighter 6 is very young still and Tekken 8 is here for the first time. Guilty Gear Strive has hardly dropped off at all despite being 3 years old, and this will be history's largest Street Fighter 3: 3rd Strike bracket. Plus, other nerdy data is here, including which players of game X also signed up for game Y, and what the most popular games by country are. Competition ought to be pretty damn good this year.


I just think it's cool to when indie developers are an active part of the gaming community.


Are there any good casual/low-stress mobile games that aren't filled with microtransactions? For example: easy puzzle games, match-3 games, low-difficulty adventure games, or clicker-style games.

So far, the only good examples I've found are Monument Valley, Suika Game, and (sort of) Vampire Survivors.

I'm personally looking for games that have more progression or variety, but any suggestions are welcome.

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