simple

joined 1 year ago
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submitted 4 days ago* (last edited 4 days ago) by [email protected] to c/[email protected]
 

We are introducing OpenAI o1, a new large language model trained with reinforcement learning to perform complex reasoning. o1 thinks before it answers—it can produce a long internal chain of thought before responding to the user.

Their other (less technical) blog post about it: https://openai.com/index/introducing-openai-o1-preview/

[–] [email protected] 19 points 1 week ago

OP would enjoy Watchmen

 

I really hope it's a proper remaster and not just a port. Easily my favorite Rockstar game.

 

At least they said it earlier this time... The wait continues...

https://xcancel.com/geoffkeighley/status/1824923122929119364#m

 

TL;DR: Video game actors being told to mo-cap sex scenes without being told beforehand

 

Honestly I know people here are against Epic, but Google Play is such garbage that I welcome the epic store on Android.

 

Game Information

Game Title: Black Myth: Wukong

Platforms:

  • PlayStation 5 (Aug 19, 2024)
  • PC (Aug 19, 2024)

Trailers:

Developer: Game Science

Review Aggregator:

OpenCritic - 88 average - 100% recommended - 7 reviews

Critic Reviews

But Why Tho? - Abdul Saad - 7.5 / 10

Black Myth: Wukong is an incredibly engaging and entertaining action RPG in many ways. While the overarching narrative leaves a lot to be desired, and the technical and balance issues can be a hindrance, the game still provides an epic, unforgettable gameplay and cinematic experience that not many games can rival.


Digital Trends - George Yang - 4 / 5

Black Myth: Wukong is only a Soulslike in the way Stellar Blade is, and that’s to its credit. It lightly borrows elements from the subgenre but carves out a niche for itself by focusing on its key differences. Despite some performance issues and frustrating difficulty spikes, Black Myth: Wukong’s frenetic combat and emphasis on fluid movement make it feel unlike any of its other contemporaries.


GameBlast - Luan Gabriel de Paula - Portuguese - 9 / 10

Black Myth: Wukong is one of the most impressive debuts in recent years. I don't remember a small company being able to deliver a project as solid, polished and with its own identity as this one. The Game Science team chose a source material full of meaning and importance, applied their passion and experience and transformed a literary classic into an addictive, well-constructed game with a unique identity. Despite problems in the world design, in the writing of some characters and in underutilized systems, the game will certainly please those who waited so many years to finally make their journey to the West and face the dazzling wonders of the mythical world of Chinese folklore.


Gamer Guides - Ben Chard - 85 / 100

Four years since its initial reveal, Black Myth: Wukong is a great success. An engaging, cinematic story, a combat system with many options, and breathtakingly beautiful, this is one journey you won’t want to miss!


Gaming Age - Matthew Pollesel - 8 / 10

I’d say that Black Myth: Wukong pretty much delivers on what it always promised: a gorgeous world where you get to battle crazy monsters and demons. It would be nice if there was a little more to do between the craziest monsters and demons, but if you want a game that will test you while giving you some nice scenery to look at, you’ll find it here.


INVEN - Dongyong Seo - Korean - 9 / 10

The game prominently showcases its distinctly Chinese story and visuals, and it nails them perfectly. The stunning action sequences that unfold within these beautiful scenes keep you constantly engaged, driving you relentlessly toward the next chapter, the next boss, the next item, or the next transformation—always eager for what’s coming next.


TechRaptor - Joseph Allen - 9.5 / 10

Black Myth: Wukong is an absolute delight. Its gorgeous world, incredible enemy variety, and satisfying combat all come together to create an experience worthy of the Great Sage himself.


[–] [email protected] 0 points 1 month ago

Hey who put spiderman on the wheel?

[–] [email protected] 34 points 1 month ago (4 children)

They're not lost, most of them are archived via Flashpoint. The most notable ones have also been exported as regular videos on sites like Newgrounds. But yeah, I miss that Flash era where people made fun animations and games for whatever was on their mind.

[–] [email protected] 0 points 1 month ago (1 children)

Shot you a message.

[–] [email protected] 2 points 1 month ago (1 children)

Not really, SMITE is a moba that happens to be 3rd person, Deadlock actually plays like a 3rd person shooter that needs proper aiming and headshots and a much faster pace.

[–] [email protected] 1 points 1 month ago

Bioshock 2 gets a lot of hate for no good reason. The story is less ambitious than 1 & infinite, but they nailed the atmosphere and gameplay.

[–] [email protected] 14 points 1 month ago

Because now teenagers can do it with very little effort whereas before it at least required a lot of time and skill

[–] [email protected] 8 points 1 month ago (1 children)

Oh yeah, there's actually a fair bit of good games on Netflix if you have a subscription. Unfortunately, they're online-only even if they're singleplayer... I hate subscriptions...

Sonic Mania, Shovel Knight Pocket Dungeon, Into the Breach, and Wonderputt are pretty fun. I haven't tried anything else.

[–] [email protected] 16 points 1 month ago (3 children)
  • Dead Cells

  • Dicey Dungeons

  • Stardew Valley

  • Bloons TD 6

  • Slay the Spire

  • Castlevania SotN

  • Baba is You

  • The Room (and its sequels)

  • Game Dev Tycoon

[–] [email protected] 48 points 1 month ago (2 children)

They tried. It was called UWP, but it never caught on and Microsoft quickly realized nobody wanted to use their store or even bother with the new format, so all their games also have a normal x86 version.

[–] [email protected] 3 points 1 month ago (1 children)

If your horror game doesn't do this, it loses points in my eyes. I want a final chapter that makes me think "Damn, he really is The Evil Within(tm)"

[–] [email protected] 4 points 1 month ago* (last edited 1 month ago) (12 children)

I had exactly the same experience. I played Ghosts of Tsushima after Elden Ring and Zelda Tears of the Kingdom, I was surprised how shallow the mainstream open world games are. I don't hate them, but the gameplay really boils down to:

  • Walk slowly while characters talk to eachother for 5 minutes

  • Open the map, click on where you need to go, then walk in a straight line to your objective

  • Trail an enemy without being seen

  • Liberate an enemy camp (kill the same 3 enemies and collect the 5000 twinkly useless items in the area)

The Elden Ring withdrawal is really hitting me. Most AAA games are trying so hard to be cinematic and movie-like that it's boring me to tears.

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