ampersandrew

joined 6 months ago
 

This game has made the rounds before, but now it's got a slightly new title and plenty of new gameplay footage. Finally, more campaign FPS games!

[–] [email protected] 2 points 1 month ago

The community updates for these sorts of things never seem to be interested in controller support and split-screen, so when those things are well supported, that's when I get excited.

[–] [email protected] 6 points 1 month ago

They did to me too, but maybe it's one of those things where you can't talk about the deal for X, Y, and Z reasons, especially since it might not go through.

[–] [email protected] 18 points 1 month ago (2 children)

If this deal went through in time to save Tango, as the press release states, this just must have been how long it took for the paperwork to go through.

 

I'm on Kubuntu 24.04, rocking a build that was pretty darn high end in 2021 with an AMD 6800 XT, and of course, Wolfenstein: The New Order was already old news by then. Proton does miracles, but this game freezes my entire machine. The last time I saw something like this happen was with Monster Hunter World in 2018, on a much older version of Proton. I can reliably get the game to freeze my machine in the opening level of The New Order, even across multiple versions of Proton, even with the renderapi launch parameter that should switch it back to OpenGL. Of course, even if I report this to Steam support, they'll tell me that they only support Steam Deck and not bespoke Linux desktops, and the game works fine on my Steam Deck, but would they be interested in some logs and a bug reported against the GitHub project? This is assuming no one here has an easy fix, of course. But if not, how would I get the logs? I wouldn't know what I'm looking at in those logs, personally. I'm also not sure if they'll write out correctly. Because it freezes the entire machine, I end up having to hard shut down the computer by the power button, and once or twice during my experiments, it failed to mount my game SSD (a separate drive from where my OS is installed) at boot, and I had to set up the automatic mount in the partition manager again. So assuming that doesn't impact the ability to write out the logs, I can collect them with some instructions, if you kind strangers in the know wouldn't mind providing them, please. And if Valve is interested in looking at them.

 

They are no longer going to be any form of independent from Sony/PlayStation anymore. The Final Shape's sales were never going to be able to prevent this from happening, says Jeff Grubb on his morning news show (paraphrased).

[–] [email protected] -1 points 1 month ago* (last edited 1 month ago)

In consumerism it's known that there's overreach, and I won't buy their bullshit when a company has far too much control over my machine just because I want to play a video game.

Fighting games, as a genre, are already designed in such a way that reduces cheating. Every action you take makes you vulnerable, and cheats are usually built around automatic responses. Cheaters can often enough still lose just because the cheater wants to press buttons too and not let the computer do literally all of the work. Cheaters exist in games like Guilty Gear and Street Fighter, but they're so rare and obvious that they become fodder for YouTube content.

[–] [email protected] 0 points 1 month ago (2 children)

I may be preaching to the choir, but if the tradeoff you're willing to make is to defend against cheats by installing a rootkit, that won't even make cheating impossible as some kind of consolation, you should go back to the drawing board and try again.

 

Whelp...I'm out. (I expected this to happen before they said anything though, honestly.)

[–] [email protected] 1 points 1 month ago

I don't think I've ever once looked at Halo 2 and thought it looked worse than Halo 1.

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago) (1 children)

I haven't played Forbidden West yet, but I had a very different experience from most with Zero Dawn. I think a lot of people view these games as Ubisoft style open world checklists, but if you turn the difficulty up a few notches, it really forces you to engage with the mechanics. A game where you used to just charge headlong into a fight you were surely going to win changes into one where you need to pay attention to weaknesses, lay traps, and pick off their deadliest weapons. Plus, you end up actively hunting certain machines for their upgrade parts, because those upgrades become more crucial to your own success.

[–] [email protected] 1 points 2 months ago (1 children)

“Splitgate was much more of an arena shooter, fast-paced, very circular motion,” Proulx adds. “With this next game, it's much more of a class-based shooter or arcade shooter where it's still fast-paced. It's still about shooting people and portaling, but it's a little bit more thoughtful, it's a little bit more strategic. The angles are a little bit more intentional and less chaotic.”

Oh, cool. So they're making it worse. Bad enough that they patched LAN out of the first game, they're also patching out the gameplay reason I'd want to play it.

[–] [email protected] 17 points 2 months ago

Absolutely not correct.

Feel free to price out the build that beats these things by a wide margin.

All of which you can run on an ATX...?

Try carrying around a dozen ATX machines while I carry around a dozen of these. You'll see why TOs prefer the smaller, lighter machine.

This is not complicated.

It sure isn't.

[–] [email protected] 18 points 2 months ago* (last edited 2 months ago) (2 children)

responding to edits:

What’s cool about spending ridiculous amounts of money on needlessly small products?

$550 is ridiculous? You're not getting much more power in an ATX build if you're only filling a 1080p display anyway.

Like Minesweeper tournaments?

Skullgirls, Guilty Gear XX Accent Core +R, basically anything retro and emulated, Puyo Puyo. Take your pick. This thing can run Street Fighter 6, and let me tell you how many problems there are with running it on a PS5, even if it outputs a better image...Sony really made things harder for everyone.

Because it’s doing a tenth as much work.

Exactly! Now you're getting it!

And also, most game-playing time worldwide is spent on games that are over ten years old and don't need a lot of power. If you want the form factor more than power that you don't need, you may as well lower your energy bill and the amount of space this thing takes up in your home.

[–] [email protected] 19 points 2 months ago* (last edited 2 months ago) (7 children)

The form factor is why this thing is cool though. I know a handful of tournament organizers who love how much better these things have gotten. (Also, this is using about a tenth of the energy that your ATX build will likely use.)

[–] [email protected] 10 points 2 months ago

Seriously, this thing looks awesome.

 

The largest Evo to date by unique entrants, growing by about 8% over the previous year, which makes sense since Street Fighter 6 is very young still and Tekken 8 is here for the first time. Guilty Gear Strive has hardly dropped off at all despite being 3 years old, and this will be history's largest Street Fighter 3: 3rd Strike bracket. Plus, other nerdy data is here, including which players of game X also signed up for game Y, and what the most popular games by country are. Competition ought to be pretty damn good this year.

 

Coming to modern platforms August 1st, from Aspyr. Nice to see all these old games from 5th and 6th gen consoles getting re-released on modern platforms when emulation was basically our only option before.

 

They finally just let you put points into the primary attributes on level up! Hopefully they carry it through to the next (hopefully) Pillars of Eternity game, because I always took issue with the flat bonuses you got to offense and defense on each level up. Plus the rest of this looks good too.

 

A simulation sandbox game that seems like it's got potential. I hope it's got more of an objective than something like Dwarf Fortress with tons of ways to get there, personally.

 

I got Star Wars Episode I Racer from GOG on a sale for dirt cheap back around May 4th. I've been trying to get it working via Heroic ever since, particularly the multiplayer, which is fixed via mods. The Lutris script definitely does all of this super easy, but not only would I like to have it working via Heroic for the gamepad controls navigation, I'd also like to pay it forward and document these steps on the PC Gaming Wiki. Unfortunately, while I thought I could tell what this script was doing after scouring the Lutris script documentation, I haven't managed to crack it, and the Heroic install of the game complains about not having IPX installed when I boot it.

https://lutris.net/games/install/13260/view

With the Lutris install of the game and the Heroic install of the game side by side in WineCFG, I can see that that there are library overrides set for:

  • dplaysvr.exe
  • dplayx
  • dpmodemx
  • dpnet
  • dpnhpast
  • dpnhupnp
  • dpnsvr.exe
  • dpwsockx

All "(native)". For some reason they're sorted to the top of the library overrides and marked with an asterisk, and what's more, I don't see any hint of these ones in the Lutris install script, but they got set somehow, and I don't see the libraries here that are listed in the script.

There are also several ways to use the mod fix, including the DLL override and the EXE patcher. The EXE patcher just crashes and dies right away when I run it in the Wine prefix via Heroic, and I once again don't see any hint in the Lutris script that the patcher executable is being run. And if it wasn't clear up until this point, I did download the 3 files at the top of the Lutris script and extract them to the Heroic game directory.

Are there any Lutris experts here who can help me figure out what I'm missing?

UPDATE: The fix was, of course, very simple. Thanks to @[email protected]! The thing that prevented it from working was the wsock32 override. Just because it's not in the list of library overrides, that doesn't mean you can't just type it in yourself. I've updated the PC Gaming Wiki with instructions for any time travelers from the future.

 

Huge W. Maybe the Stop Killing Games campaign, combined with some very real market realities, will save more games like this from companies with the liberty to do so. Unfortunately, it sounds like multiplayer will likely still depend on Steam servers rather than supporting LAN (I'd be happy to be proven wrong), but this is way better than the game just dying.

 

I don't think big companies know how to make a good FPS campaign anymore, let alone hone in on classic deathmatch multiplayer. The last FPS I bought was Half-Life: Alyx four years ago, and the first one to come along and interest me since then was Phantom Fury, but I'm letting that one iron out bugs for a few weeks before I pick it up. Even former TimeSplitters devs, given the opportunity to make a new TimeSplitters, made another Fortnite instead. Likely this new Perfect Dark was built to turn it into a live service that keeps players playing it forever rather than just making a fun deathmatch to play with your friends a handful of times, which would be missing the point. And all this is to say nothing about how those devs must be feeling when even a great game that sells well won't save you from Microsoft laying you off.

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