this post was submitted on 12 Aug 2024
25 points (100.0% liked)

Games

31327 readers
791 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

4K, 120 FPS, and more

top 10 comments
sorted by: hot top controversial new old
[–] [email protected] 13 points 1 month ago (3 children)

Is 4k at 120 FPS really that impressive for Doom? My gut feeling is that at least source ports can run 4k at hundreds of fps.

[–] [email protected] 13 points 1 month ago

It isn't. GZDoom has been doing this for years and years

[–] [email protected] 1 points 1 month ago

It’s not impressive, but it’s nice to get a mainstream release that maxes it out within reason for the vast majority of people with zero effort or inside knowledge. If you aren’t happy with anything less than 8k 144Hz, then you can make that happen for yourself by other means. But for the millions of people with 120Hz TVs from a Memorial Day sale, this really is a meaningful offering.

[–] [email protected] -2 points 1 month ago (1 children)

I think it is. It's more akin to a renovation project. Like when venues have a 1920's pipe organ upgraded and refurbished to keep it playing. Sure the keyboard is now midi, the pump is electric instead of manual and the valves are electrically controlled now. But it keeps a masterpiece in working order and modernized for today's enjoyment. While an engineer definitely lost nights of sleep and lots of elbow grease to make it possible. It's not easy to keep such old code modern and playable.

[–] [email protected] 11 points 1 month ago (1 children)

Nah, the community has been keeping it alive for decades, much better than any corporation could.

[–] [email protected] 2 points 1 month ago

The community updates for these sorts of things never seem to be interested in controller support and split-screen, so when those things are well supported, that's when I get excited.

[–] [email protected] 7 points 1 month ago (1 children)

I tried this on my Steam deck, and the launcher that opens the specific game (DOOM, DOOM 2, etc) was so pitifully sluggish.

I think it was struggling to load the screenshot or to stop playing a demo video to move onto showing a screenshot.

Absolutely abysmall performance for something so unbelievably simple by a large studio.

[–] [email protected] 2 points 1 month ago

No problems here on PC or my ROG Ally X. Maybe a compatibility issue on Steam Deck.

[–] [email protected] 2 points 1 month ago

There’s also updated music for the games by Andrew Hulshult (who worked on the music for Doom Eternal: The Ancient Gods DLC)

That's nice! This explains that: 11 Years in the making...IDKFA (DOOM + DOOM II) is now official / @AndrewHulshultOfficial / YouTube.com

[–] [email protected] 2 points 1 month ago

I switched back to the og soundtrack after the first level. It's good, but way too loud for doom