this post was submitted on 23 Oct 2023
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Who would have thought that having your own team/colleagues writing/updating their own engine would rely better results (not always) than using something made from someone else…
The problem is bigger than that. Disclaimer: generalization incoming!
Most game developers are just programmers and nothing else. They know how to write high level languages like C# well enough to write the required functions and that’s it.
Long are the days that devs would need to write their own tools and even engines to put the game running. Some (like Naughty Dog) would even hack the hardware in order to bypass limitations of it.
Yes, there were shitty games made back then , but at least the devs had my admiration. Now, not so much. But this not limited to games, Apps are the same shit. Let’s just use some Chromium framework wrapped as an app and that’s it.
Nah this isn't true. If you gave the devs a free month I'm sure they could optimize the hell out of things. The issue is there are deadlines and higher priority items. You can technically play cities 2 unoptimized at a lower fps and graphics setting, you'll have a much worse time playing it if features are incomplete and full of bugs.
They simply didn't have the time to get to optimization
That's quite true. A friend told me that the red engine from cdpr is one of the most efficient and we'll made engine today. It didn't surprised me because cdpr has been working on it for 2 years after cyberpunk failed to meet the technical requirements they sold it for.
That's what it takes now for an optimized engine: 2 years on a decade old engine.