this post was submitted on 30 Oct 2023
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[–] [email protected] 7 points 10 months ago

Their approach to game design is as simplistic as their approach to politics or ehatever this moron was thinking. The top 4 best selling video games are as follows:

Minecraft: Enemies don't direct you towards shit, they spawn in every direction.

GTA5: In level design the claim sort of holds up but normally the enemies are pigs and again, they come from every which way.

Tetris: No ”enemies” to fight.

Wii sports: You don't move around so moot point.

#6 is Mario and that feels like it might be true but then again, the game forces you to go in that direction and shortcuts aren't advertised by enemies.

This isn't my list of best games or anything, but to take a small level/dungeon design concept and to generalise it first to all games and then to life, vaguely, isn't clever. This isn't theology dear fellow, your starting position with a western education, some games and 0 books doesn't grant authority for shit. I know this is just the musings of some kid, but most westerners are uneducated idealists who approach the world this way, and I've lost patience for it years ago.