this post was submitted on 13 Nov 2023
210 points (97.7% liked)

Games

16281 readers
44 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 17 points 10 months ago* (last edited 10 months ago) (2 children)

The article says that early reviews are let down by the campaign. Egregious asset reuse on a rushed campaign.

I know a lot of people don’t care about campaigns in COD, but I do. Once a game’s one year MP cycle is over, all that’s really left is the campaign.

The asset reuse in the campaign doesn’t bode well for multiplayer either, since that means more than likely obvious asset reuse there too. Which makes the whole thing look and feel like an overgrown, overpriced DLC, which is apparently what it is.

FWIW I played all console/PC CODs from the very first game to the first Modern Warfare reboot (except for Black Ops 3). Lot of highs and lows in the series, but each game had something to memorably set it apart. MW3 seems to have nothing to draw people in.

[–] [email protected] 2 points 10 months ago (1 children)

Does COD actually release on a yearly basis? That's insane if they do.

[–] [email protected] 3 points 10 months ago (1 children)

Starting in 2005 there has been a mainline COD released every year.

It’s made slightly better by the fact the studios rotate, which gives the games a two year development cycle instead of one, but it’s still pretty tight.

[–] [email protected] 2 points 10 months ago (1 children)

Jeez, that's crazy, even with multiple studios.

[–] [email protected] 1 points 10 months ago* (last edited 10 months ago)

Yes and no. A two year development cycle is pretty reasonable for a linear game where the engine and foundational mechanics and elements of design are already in place and well understood by all involved. Even animations and assets are to a certain degree acceptable to reuse. Given those constraints, there have been some pretty good COD games.

That’s just the development side though. The crazy part is selling a new game where multiplayer is a large element to people every year. I don’t know if I’m more baffled by the publisher for deciding to do it, or for audiences for putting up with it. I’m personally very sluggish to switch away from an MP shooter that I like. Which is the reason why I stopped trying to keep up after MW2, and only played the other games on a delay and primarily for single player.

[–] [email protected] 1 points 10 months ago (2 children)

If they asset reuse that much then wtf is in that file size lol

[–] [email protected] 2 points 10 months ago

It's a fuckin abuse of hard drives.

The map is all on the Warzone map. Shit you not. Watched Charlie confirm it - if you've played warzone you've seen every locale in mw3, with obvious differences in set pieces like cars and signage.

[–] [email protected] 1 points 10 months ago

They copied it to reuse it, still left the original.