this post was submitted on 04 Dec 2023
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Gaming

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Finally some good news! I've been waiting for quite a while for such a ruling.

Edit: Seems this cites an article from 2012, I didn't notice that (and it's still news to me). Though there's still hope that it'll happen, EU is slow, but usually eventually gets shit done.

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[–] [email protected] 11 points 9 months ago (13 children)

I'm not sure how to feel about this, to be honest.

I don't have any serious plans or anything, but I do want to dabble in a bit of gamedev. Nothing major, just like an RPG or something that I put on Steam for like $5. I imagine there's a lot of people who take bets on their future by releasing games that cost $10 or $20.

Why would anyone pay full price for games if you could get them from a trading platform for like 75%? I bet there's a lot of people that would buy my game, play through it once and then sell it for maybe $4. And others who thinks anytime that pays full price for a game is an idiot.

Indie Devs would have to rise prices, perhaps drastically, to cover the lost revenue here. This would also put an end to Steam sales, because the instant you put your game on sale it sets the price for it in third party markets.

What about bigger games like BG3? What's stopping me from buying it full price, copying the files somewhere and then instantly reselling it? It would probably force them to implement strict DRM restrictions, and probably the nasty rootkit kind.

I'm personally against DRM and don't want to release a game with it, but the fact that this lowers the bar to piracy so much may force my hand.

I honestly believe this could spell the end of the indie gaming scene.

[–] [email protected] 17 points 9 months ago (6 children)

What about bigger games like BG3? What’s stopping me from buying it full price, copying the files somewhere and then instantly reselling it? It would probably force them to implement strict DRM restrictions, and probably the nasty rootkit kind.

The same thing that's stopping you from downloading the files now. A combination of ethics and the value legitimately owning the game adds to your purchase.

[–] [email protected] 4 points 9 months ago (4 children)

The ethics get muddier for your average person, though. Piracy is (to a good chunk of people) clearly wrong: there is something someone made that most people had to pay for and you're getting it for free. That's not how things are supposed to work.

With this, you are still paying money for the game, it's just cheaper, but games are cheaper when they're on sale, too. I think a much larger group of people will make use of "used" digital games without giving a ton of thought to the fact that the game creator is getting less than those who are fine with pirating games. On top of that, ethics aside, one of those activities is illegal and the other potentially legal, which does affect how people make decisions as well.

[–] [email protected] 2 points 9 months ago (1 children)

My guess is if that happens, studios will choose not to put their games on sale anymore or less frequently. Why would they discount the game when the used market is an option. It also depends on the average price of the game used and if a sale undercuts the used market. Lots of variables and there's opportunity to boost new sales in the form of perks, bundles, exclusive in game content, etc...

[–] [email protected] 1 points 9 months ago

Why would they discount the game when the used market is an option.

I think the key part there is that when they disconnect a game they still get (almost) pure profit off that sale. For a used game, they're only getting some percentage of it if the person selling is getting a cut or majority. I think the creator would always prefer sales and avoid the used market at any cost, since it provides them no value and actively hurts their more lucrative sales.

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