this post was submitted on 25 Aug 2023
14 points (88.9% liked)

Games

16281 readers
44 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 7 points 1 year ago

So, I tried the demo for this when they first showcased it, and I love DON'T NOD a lot, but I just couldn't get behind this one. Honestly the gameplay was tedious but you get the sense that it's done like that on purpose, it's suppose to feel like a goal when you reach the top of whatever you were climbing. Typically to make up for that kind of flow in games, they make the story very rewarding for the player, and I don't know if it was just me but I just couldn't bring myself to care about the world I was exploring. When I found notes they didn't illicit any sort of emotions out of me they just kind of felt like, hey you found a thing good job, enjoy reading about how this person made some soup or something. I dunno, I really wanted to like it from the aesthetic to the vibe, but I just couldn't. Anyone else kind of feel that way too, or am I crazy?