this post was submitted on 15 Sep 2023
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cross-posted from: https://lemmy.ca/post/5340114

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Original Discussion^[https://lemmy.world/post/5057297]

San Francisco police told Polygon that officers responded to Unity’s San Francisco office “regarding a threats incident.” A “reporting party” told police that “an employee made a threat towards his employer using social media.” The employee that made the threat works in an office outside of California, according to the police statement.

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[–] [email protected] 240 points 1 year ago (19 children)

I don't know their motivation, but I imagine many people don't want to see the project that they've been working on for years dead.

[–] [email protected] 8 points 1 year ago (3 children)

I've been working on an indie game project for several years now and invested thousands of dollars into it. Fortunately, I had the foresight to use Godot for it, but if I'd used Unity instead I'd be completely screwed right now. Hell, I'm still using the 3.X branch of Godot because I figured that migrating everything to version 4 would be more trouble than it's worth. Going to a completely new engine at this stage in development would be completely out of the question.

[–] [email protected] 1 points 1 year ago (1 children)

Good luck with your game! Is it something public we could contribute to?

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago)

No, it's a commercial release. I'd been doing everything with placeholder art throughout most of development but I've recently commissioned some artists for some professional assets, and I think I'll have enough to put together some screenshots and a demo video and get a page on Steam, etc. set up within the next few weeks.

It's a Metroidvania with influences from cinematic platformers (Another World, Flashback) and immersive sims (System Shock, Deus Ex.)

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