this post was submitted on 19 Sep 2023
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[–] [email protected] 0 points 1 year ago (4 children)

Because literally every live service game ever made goes out of their way to constantly dictate your engagement with it in a way that is exclusively designed for the sole purpose of taking money from you.

There are no exceptions. There is no game that has ever done live service in a way that is in any way forgivable.

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

Just because there are many games that do it badly doesn't mean the genre label means something different. I'm playing GW2 and Warframe which are very much live service games and I rarely, if ever, feel exploited or manipulated into giving money to them - if anything it's the opposite and the only occassion when I do spend extra on them is when I'm happy with content or updates and want to support them.

There are no exceptions. There is no game that has ever done live service in a way that is in any way forgivable.

This is subjective and I believe this might be the case for you, but it is demonstratively absolutely not true for everyone. You framing it like some absolute authority on the subject is just shortsighted and inaccurate.

[–] [email protected] 2 points 1 year ago (1 children)

I've been playing Dota more than a decade, the game that technically introduce Battle Pass. I don't even feel pressured to buy microtransaction, the community even disappointed when Valva stop selling the yearly battle pass

[–] [email protected] 1 points 1 year ago

Everyone should grab a copy of warcraft 3 with TFT (not reforged!) and jump on W3Connect for some old school DotA. No filler, all killer.

[–] [email protected] 1 points 1 year ago

I've been playing Old School Runescape and I must say it's fantastic. Selling drops os enough to pay for my subscription and there's no microtransactions.

[–] [email protected] 0 points 1 year ago (1 children)

That’s strange because I’ve spent about $15 all up on micro transaction since they became a thing yet I have tens of thousands of hours in live service games and I’ve had a ball.

[–] [email protected] 1 points 1 year ago (1 children)

The fact that you can "play them" without spending money doesn't change the fact that every single element of every single feature is designed to make you want to spend money, and every interaction with every menu has ads shoved down your face.

There is exactly one design conceit for live service games, and it's "rob every player you can blind". It's the exact business model of every single one. There are zero exceptions.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

Every single element of these games isn’t designed to make you want to spend money 😂. Going by your hate for them along with that terrible comment shows that you don’t know what you’re talking about.

Almost every single live service game now just has optional cosmetics as the microtransactions. That’s the opposite of what you’re saying.

[–] [email protected] 0 points 1 year ago (1 children)

Just imagine if they included all the stuff you didn't buy as part of the game instead!

[–] [email protected] 2 points 1 year ago (1 children)

That content wouldn’t exist if it wasn’t a live service game.

[–] [email protected] -1 points 1 year ago (1 children)

Bullshit. There are tons of games with lots of variety that don't require microtransactions to access.

Especially ones that are mod friendly so extra cosmetics are free for everyone and doesn't cost the developer a dime.

[–] [email protected] 1 points 1 year ago

Just because some games have certain content on disk doesn’t mean others would. At some stage a game has to be cut for release and is “content complete” for printing. With live service games they continue creating content to sell in-game. With non live service games they don’t.

If you’re going to bring mods into it then that’s a completely different conversation.