this post was submitted on 19 Sep 2023
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The overhauled Runtime Fee policy plan being considered by Unity Technologies will cap the fee to 4% of the game's revenues over $1 million.

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While the changes aren't official yet, Bloomberg got hold of a meeting recording where Unity executives outlined the new plan, which reportedly caps the Runtime Fee at 4% of the game's revenues over one million dollars. Developers will also be asked to report the installation figures themselves instead of being forced to deal with Unity's proprietary technology. Lastly, the installation threshold won't be retroactive, so only new installations made after the policy's announcement will count toward reaching the Runtime Fee thresholds.

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[–] [email protected] 54 points 1 year ago (2 children)

Lastly, the installation threshold won’t be retroactive, so only new installations made after the policy’s announcement will count toward reaching the Runtime Fee thresholds.

That's still retroactive though.

[–] [email protected] 7 points 1 year ago

Yeah, this isn't a concession.

The only installations they could count would be those made after devs accepted the new terms and conditions.

Any installs before the announcement were already covered under a different TOS, whether unity wants to force a new TOS or not.

Plus, like you say, this is still retroactive. Any games made under the old TOS would be forced onto the new TOS for new installs or be kicked off the unity platform.

[–] [email protected] 2 points 1 year ago (1 children)

It also isn't any different than what was originally announced, no? It was always like that and still shit.

[–] [email protected] 1 points 1 year ago

It's the same shit with a sightly different spin.
A turd is a turd no matter how much you polish it.