ConstableJelly

joined 1 year ago
[–] [email protected] 2 points 2 weeks ago

The turn-based with real-time elements reminds me of Sea of Stars and Shadow Hearts, which are both excellent titles in my mind for this game to associate itself with. Looks really flashy too with the menu, camera movement, and slowdown effects (hopefully that wouldn't get old with too much repetition).

[–] [email protected] 5 points 2 weeks ago

Same here. Loved the setting and style, and the story and characters were admirably close to (the good) 3rd-person bioware stuff.

I don't usually pay full price for games, but I was thinking of buying Greedfall 2 near release to support what they do. This puts a real taint on things.

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submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 

Really disappointed in this response. I've got a soft spot for the first Greedfall, and Steelrising holds a prominent spot in my backlog. As they're a "AA" studio, I've had this idea of them as a scrappy, passionate team, but this response is tone-deaf and contentious, lacking any compassion for the concerns of the workers, favoring lukewarm platitudes ("we are determined to maintain an inclusive and stimulating working environment in which every talent can flourish and of which we can all be proud”) and even a clumsy advertisement for Greedfall 2.

[–] [email protected] 11 points 1 month ago (2 children)

Same, though interested is an understatement. Prey is one of the greatest games I've ever played. I enjoyed Weird West, but it left me feeling more like a POC of what the studio wants to do than anything up to the actual standards of Arkane's best.

If WolfEye fills the void of Arkane's deplorable closure, they'll get all the support I can give.

[–] [email protected] 2 points 1 month ago (1 children)

Tried The Ascent because of just how slick it looked in the previews I saw. And you're right, the atmosphere is great. But I have a low tolerance for the looter shooter format and I don't play much online coop, so I got real bored of it real fast.

[–] [email protected] 4 points 2 months ago

I've had a Miele for 9 years. I don't know if anything's changed recently, but based on my personal experience, that's a hard recommend.

[–] [email protected] 1 points 2 months ago* (last edited 2 months ago)

Where have you been for the past 3 months lol.

why would i vote?

The power of your vote isn't affected by someone...commenting on it...so you'd still vote for whatever reason you had before you were told that. Being told that your vote would be wasted on, presumably, a third-party candidate is just practical commentary. If you find yourself dissuaded by that, you're not being suppressed, you're just...childishly impressionable. Please forgive the insult.

[–] [email protected] 1 points 2 months ago* (last edited 2 months ago)

I've been enjoying Pacific Drive this week. It's a great survival crafting game in the vein of Subnautica, which is to say there is a linear progression path for upgrades and improvement, and a well-defined objective and end goal.

I just wish it was less stressful. Even just the normal act of activating a gateway to end a run requires a race through your current zone where one misstep can cause you to get stuck long enough to fail. And sometimes conditions just really stack up against you in a way that can be unexpected and frustrating.

Overall though it really hits the spot with its loop. I love returning to the garage and going through the ritual of healing, fueling up, recharging, transferring supplies, and checking on upgrades.

Oh...I also finished and platinumed 13 sentinels earlier this week. I enjoyed that one a lot more than I expected. It's as compelling as it is eye-rollingly funny how many sci-fi tropes the main story burns through, but I i was frequently and pleasantly taken by surprise. And the battle system, which through the first area I thought was so easy it was basically a formality, really did become more challenging and tactical, especially when trying to get S ranks.

[–] [email protected] 3 points 3 months ago* (last edited 3 months ago) (1 children)

I kind of love Control's navigation. The map is helpful enough to point you in the right direction, but also shitty enough that you have to pay attention to the diagetic signage. It's uniquely immersive.

[–] [email protected] 2 points 3 months ago

13 Sentinels: Aegis Rim. I am about 25% through with both Remembrance and the battles... Destruction? I'm in awe of the narrative's complexity. It's also a little overwhelming, it feels impossible to get any kind of handle on things. The game adds new layers every time you think you're getting it.

Im really enjoying it though, the mystery is really fun to dig at.

I also beat Malenia this week, which is pretty much the last major thing I had left in my first Elden Ring save. I got help of course (thanks superelva11), but it's been really satisfying tying a bow on that. 140 hours, plus another 30-35 on a second save - Elden Ring is officially the most time I've ever spent on a single game by quite a large margin.

[–] [email protected] 5 points 3 months ago

Good luck my friend. Hollow Knight is a special one, but those bosses can be punishing. A few of them took me separate sessions over a few days, which is a frustrating way to play games for me, but it's such a rewarding experience otherwise. I recently rewatched my recording of beating one of the bosses and I was fumbling so bad, I could see my own desperation in the way I was playing.

Apparently there's a secret phase for the final boss that I was more than happy to experience via YouTube. I was perfectly satisfied with just rolling the credits.

[–] [email protected] 31 points 4 months ago (1 children)

Via Kotaku:

Bloomberg previously reported that the vampire shooter’s [Arkane's Redfall] troubled development grew out of a push by top Bethesda leadership to make a live-service game, a decision that ultimately led to sky-high attrition and multiple delays.

All reward, no risk for the executives demanding that their best-in-class immersive sim developer create an empty live service shooter. Stupid decision led to predictable outcome and the workers feel the ax for it.

[–] [email protected] 2 points 4 months ago

Finished the main campaign in Midnight Suns. I maintain what I've said previously about the dialogue and characterizations bearing heavy MCU fanfic vibes. None of these versions of the characters qualify among my favorite iterations. But hot damn if it isn't super well balanced, addicting, and fun to play. The 60 or so hours I spent on it went by like a breeze and I still dip in to raise my remaining friendship levels.

I tried out Sifu from PS Plus and am glad I hadn't ever bought it. Seems like a super cool idea and good execution, but it felt a little like a fighting game with its button pressing combos (plus I hate combos where you have to flick the movement stick around). I also didn't fancy the idea of having to worry about how old I was gettiing in the early levels and potentially have to play them over again just to lower my age for later level runs. Broke my threshold for punitive tedium.

Now I'm a few hours into Outward, and it's promising so far. I'm loving the promise of the new stuff I can find and make, although I'm taking it super slow because the power dynamic is (intentionally) very intimidating.

 

This is my first Nintendo system since the NES. I've never been a big fan of their first-party properties when I've played on others' consoles, although I am interested in the Switch Zelda games.

We got Mario Kart 8 and Let's Go Pikachu for my son (the Switch is for his birthday). I might try Let's Go Pikachu but don't really care for Mario Kart. I'm keeping an eye on the Ori games too.

What I'm mainly interested in is Switch games that you can't play on the PS5 (which is my main platform). I don't really do mobile gaming so the Switch will pretty much be a home console for all intents and purposes, so I'm also not really affected by games that are "good for Switch mobility" like Hades (as an example--I already own that on PS5).

Thanks!

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