Crazazy

joined 1 year ago
[–] [email protected] 4 points 3 weeks ago

Honestly all of the mysims games I played were the shit when I was a child. Don't know what I would thing about them today though but

[–] [email protected] 1 points 3 weeks ago

Yeah if you play ssf you sidestep these problems entirely and then the only problem you might have is simply just inventory management (which also only comes up in the lategame)

[–] [email protected] 3 points 3 weeks ago (3 children)

You can easily get through PoE1's main campaign without paying a dime

Someone also posted a video of them essentially getting through the "midgame" of path of exile in 24 hours without paying as well https://youtu.be/JeIDCxQhZM4

However, during that midgame he shows that he really starts having trouble with the lack of stash tabs for trading. It's doable, but that's kind of where you start hitting your limits

All in all, if you play for the main campaign it's essentially just a free game, and if you play without trading the game is still designed to be somewhat doable. Really the only thing you miss out on is trading

[–] [email protected] 1 points 1 month ago
[–] [email protected] 0 points 3 months ago (1 children)

idk if all my calendars around me have been implementing it wrong, but if not, UTC is also affected by daylight savings, making it the same time zone as GMT

[–] [email protected] 1 points 4 months ago

That's only if you're working with the perspective of it being a polynomial. When you're considering the polynomial as a vector however, that operation simply doesn't exist

[–] [email protected] 1 points 6 months ago

What's a spider georg

[–] [email protected] 8 points 7 months ago

Thunderbird has matrix support now? 🤯

[–] [email protected] 13 points 8 months ago (2 children)

Count this comment as irrelevant if you will, but I think one of the biggest missed opportunities of EGS is mod support. They have this world-class game engine, and they do so little with it. Maybe it is because of Unreal Tournament 4 failing to take off. Maybe they think just hamfisting a bunch of this modding stuff into Fortnite is all they need, but still I feel like the EGS version of the steam workshop is an open goal. Hell, with the money they're saving from pawning off Bandcamp you can even buy off mod.io to get support for virtually no work at all. Like why hasn't this happened yet?

[–] [email protected] 0 points 9 months ago (1 children)

I think that when it comes to functional programming with effect systems, unison is currently the closest to showing how it is actually done. Koka and languages like Effekt are of course very nice, but they don't show much going for them besides the example nondeterminism and exception effect. Verse, that language that was going to be used as Fortnite's scripting language, also plans on adding these effect systems a la Koka.

Overall, I think one of 2 things will happen:

  • unison will slowly gain more and more adoption and grow out to become a formidable niche language
  • Verse will blow unison out of the water and everyone who once even considered unison will be moving to Verse instead
[–] [email protected] 1 points 10 months ago (1 children)

ah I think that's where I'm at odds with a lot of lemmy NixOS users then 😅, since I am and have always been pretty hesitant to recommend NixOS to anyone in particular. I find the upfront costs of NixOS too big for me to recommend the OS to anyone who wasn't already looking into it and knows its downsides and upsides.

I do agree however on the fact that using nix is purely beneficial. It doesn't hurt if you just add a .nix file to your project, since it doesn't do any harm to an already existing project. It can just install your build tools and then consider itself done, and if you don't happen to like nix after all, the new installer makes uninstalling easier than ever. There is pretty much no downside to downloading the package manager, something I can't say about the OS.

Having said that, I don't think nix should be the end-all be-all standard in package management. I'm sure there will be other package managers that will be better than "nix but with yaml sprinkled in", and are capable of improving the state of the art. At least, that's something I hope to happen. For example, I have reservations about using a full-blown programming language for doing my project configuration (see people's problems with Gradle for why you might not want that). I think a maven-style approach (where you'd have just limited config options, but can expand the package manager's capabilities by telling it to install certain plugins (in the same config file!)), could be worth looking into, and I'd be lying if I said I wasn't on the look out for a potential better nix alternative

[–] [email protected] 3 points 10 months ago (5 children)

I mean seeing how people here act after having been on nixos for a few weeks I would say it's an apt comparison. I swear we weren't that obnoxious when I started using the distro in 2019 D:

 

So today Unity announced changes in how they are going to monetize their game engine, and it is, rightfully might I add, poorly recieved Here is how much youtuber Dani would have to pay unity if they consider his games to gain over $200k in revenue Dani's hypothetical unity payments

Now I don't know how much tracking crackers and re-packers remove from the games getting cracked, but if unity were to count cracked games as a valid install (and they will count every install of a game they are aware of), thn piracy could seriously bankrupt indie devs. Like, not just losing them revenue, but actively losing them money. While piracy is already in an ethical grey area, I think that is just a bit too much. So, I want to raise awareness of this, and with it I have 2 questions to ask:

  • Do the people that crack games make sure to remove the ability of unity tracking cracked installs?
  • If the answer to the previous question is "no", how do we make them aware of the fact that it is probably for the better if they do this?
view more: next ›