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[–] [email protected] 2 points 3 months ago

The 117HD? It works fine in Linux if you run Runelite, either via bolt or just the raw appimage

[–] [email protected] 1 points 3 months ago* (last edited 3 months ago)

Glad to hear that, I played through Jeanne D'arc recently and it ran good, but I think that would have run on the SNES. They're releasing (or just released?) a newer version of it. I've really liked the handheld since I got it in February. My plan is to use this one until they get something out strong enough to run Ps3/Xbox360 - Fully understanding I may be waiting awhile lol

[–] [email protected] 1 points 3 months ago* (last edited 3 months ago)

Star Allies pretty really well. The cut scenes and mini games played solidly at 60 and the main maps held a steady 30 (Which I think is intentional) Had no major issues to speak of, the only minor issue I saw was after beating the first stage a ghost kirby would flicker on the stage select. Maybe tweaking settings would fix that too?

Also, I apologize for the images seeming to rotate at random? I took them all in the same orientation but the upload caused them to spin?

[–] [email protected] 1 points 3 months ago* (last edited 3 months ago) (2 children)

Curious how well the RP4 handles some of the heavier PSP games, but nothing specific.

I'll download Star Allies, I played TOTK and it ran okay - could probably do some more tweaking for steadier performance, however I didn't download any of the update patches, or the mods - there is a 30FPS and 60FPS mod.

Using the settings I listed in the OP. I was getting a solid 30 in cutscenes, and between 26-30 in gameplay, the dips appear to be when stuff is loading because it normalizes after a second, maybe more playtime would allow caching to smooth that out?. I turned off speed limiting in the emulator (which I previously hadn't done) and I was getting a solid 70 FPS. It also makes the game run faster than normal so that's kind of silly to watch.

[–] [email protected] 1 points 3 months ago (5 children)

I have not, I'll download TOTK and let you know how it goes.

[–] [email protected] 1 points 3 months ago (7 children)

It’s handled everything I’ve thrown at it really well. Admittedly I tend to play mostly older stuff, but everything on PS2, GameCube, and Switch I’ve tried has been great. The only thing is that it’s Android based meaning the emulators are a little different than their PC counterparts, but that’s more a me issue.

6
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 

Hi Everyone,

Apologies if this isn't the right place for this. I have been trying to run DQX Offline (Switch) on Suyu for Android on an Ayn Odin 2 (Pro). Using the English Patch. After about 3 days of tinkering I finally got it to work and wanted to share how.

I had many issues getting the game to start, getting it load, to render anything at all, and then getting it to render properly. It's all been harrowing, I wanted to document this process for anyone else with the same trials and tribulations I have been facing the past few days. Please note there is more tweaking and adjusting to be done, and this may not all be mandatory. However these are the settings I was using when I got the game to a playable state.

-Download the Latest version of Suyu (Build: 0de49070e4-relWithDebInfo)

-Download Switch Firmware 18.0.0

-Download GPU Driver Turnip-24.2.0_weav-chan_R19_Experimental

-Download the Game, Patch 2.01, The English Patch, and All the DLCs

-Download the English patch

Install all of the above (For those unaware, GPU Driver is from Suyu's main menu, Firmware is from Manage Suyu data.)

Go to Advanced settings:

System:
-Docked Mode: off

-Emulated Region: Japan

Graphics:

-Accuracy Level: High

-Vsync mode: Immediate

-Use asynchronous shaders: On

Debug:
-CPU Backend: Dynamic
Edit: NCE works fine and has better FPS.

Using all of the above I got the game to launch playable. 

Here are some images of the various issues I had while testing:

World Rendering only in white

Nothing Rendering at all (Flashing)

World Rendering with Artifacts

All shading wrong - Pink mostly

World rendering in Sepia

And the final working image

[–] [email protected] 0 points 5 months ago (1 children)

You seem to be missing the forest because of all the trees in your way. The statement to not use Manjaro has nothing to do with KDE or any other DE/WM and everything to do with the development of the OS.

[–] [email protected] 2 points 5 months ago (3 children)

Manjaro has a history of being sloppy especially with web security. The reason people suggest Endeavour has the same goal (more user friendly arch) without some of those drawbacks.

[–] [email protected] 3 points 7 months ago (1 children)

I’d love to know what board you were on that showcased this lawlessness. I’d also love to hear the color of it.

[–] [email protected] 4 points 7 months ago (4 children)

I’m not sure why this would be an advantage? Does the tilt cause more draft than opening it a different way?

[–] [email protected] 6 points 10 months ago

Obama sat 329, Trump Sat 234, so this appear to be on pace but nothing special

[–] [email protected] 14 points 10 months ago (7 children)

It’s not about the ascii dragon, it’s that Kali Linux is known amongst Linux communities to attract (script) kiddies / wannabe hackers.

And Tux is a stone cold G. If that penguin alone didn’t bring you over to Linux you have brain problems.

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