But what type of spooky are you looking for?
Faydaikin
Soma is definitely up there. It's slowburn and not jumpscares. But when that shit hit, it hit hard.
Add into it that a game can offer much of the same as a movie and given that it's an interactive experience, you're not just cheering on the hero, you are the hero.
And the social experience was risky before, but with smartphones being so prevalent, it has skewed the chances heavily towards a negative experience.
That's what Tolkien told us anyway.
As if that has changed anything about Activision.
The list is longer. But it's among the reasons.
Yep, all those arguments about Bethesda sucking at everything. The response used to be that they're really good at environmental storytelling. But this is what it amounted to... Bathroom Skeletons in funny poses.
It's the primary demographic. Might as well just close the site.
Russian leaders has been yelling about their nukes since I was a kid.
I can honestly say that I don't care anymore. Like, either launch them or shut up about it. It's just tiring now.
Don't feel bad for them. Firewalk Studios may only have Concord to it's name, but the Devs are all from Bungie and Activision. That should already ring some alarm bells.
They knew exactly what they were doing. They are the ones that sold the idea of Concord to Sony. For once I doubt Sony had to push for any of the bad decisions.
They didn't waste $100 mill+ and 8 years development time on a random passion project. This was designed for a single reason, to make money in ridiculous amounts. To squeeze every penny out of kids and their parents.
I can't feel bad for anyone that worked on something like that when it fails.
Welp, as a tie-over I can recommend plowing through some of the stuff on Gamejolt.
There's a few pretty good indie spookies for free. They aren't too long, but have some pretty good concepts if nothing else.
But yeah, one tends to get a bit numb on horror after a while. It helps to take a break every now and then.