QuadriLiteral

joined 1 year ago
[–] [email protected] 4 points 2 weeks ago

What you say describes my experience 10 to 15 years ago, not my experience today. Compare the settings dialog in KDE Plasma to the windows settings dialog for instance. Or should I say myriad of Windows settings dialogues.

[–] [email protected] 1 points 2 weeks ago (1 children)

What was difficult in your experience?

[–] [email protected] 1 points 3 months ago

I was very surprised yesterday to find out that Unreal Engine now offers native linux builds as well as linux targets. Works flawlessly too. So with all the hate linux seems to be getting from them from what you read in the occasional blog post, they must have devs working only on this support.

[–] [email protected] 2 points 5 months ago

I found basic functioning of worktrees to fail with submodules. The worktree doesn't know about submodules, and again and again messes up the links to it. Basic pulling, switching branches, ..., all of this frequently fails to work because the link to the submodule is broken. I ended up creating the submodules as worktrees of a separate checkout of the submodule repo, and recreating these submodule worktrees over and over. I pretty much stopped using worktrees at that point.

Have you tried the global git config to enable recursive over sub modules by default?

Nope, fingers crossed it helps for you ;) Unrelated to worktrees but: in the end I like submodules in theory but found them to be absolutely terrible in practice, that's without even factoring in the worktrees. So we went back to a monorepo.

[–] [email protected] 14 points 5 months ago (4 children)

I'm a C++ dev, I have one checkout of the main repo and 3 worktrees. Switching branches can be expensive because of recompiles, so to do e.g. quick fixes I'll use worktree 1 where I typically don't even compile the code, just make the fix and push it to the CI system. Worktrees 2 and 3 I keep at older releases so I can immediately fire up development and one of those releases side by side and compare results as well as the code.

The cool thing about worktrees instead of multiple checkouts is that you only have one .git folder, so less disk space. But more importantly local branches (well everything actually) are shared, so you can create a local branch in the main checkout, and later come back to it in a worktree. You also don't need fetching/... in the worktrees, as they share the same .git folder.

Only thing that I found virtually impossible to work with is worktree + submodules.

[–] [email protected] 1 points 5 months ago

To me that sounds like “that machine prototype is inefficient - just skip the prototype next time and build the real thing right away.”

I don't think you understand my point, which is that developing the prototype takes e.g. 50% more time than it should because of complete lack of understanding of software development.

[–] [email protected] 1 points 5 months ago (1 children)

Mostly ML or data processing libraries I would assume, I've read tons of REST server and ORM python code for instance, none of that is written in C.

Wrt rust: no experience with that. I do do a lot of C++, there you quickly reach the end as typically you're consuming quite a bit of libraries but the complete sources of those aren't part of what is parsed by the IDE as keeping all that in memory would be unworkable.

[–] [email protected] 0 points 6 months ago (3 children)

My point about the jumping into was that you can immediately start reading the sources. Most alternative languages are compiled in some form or other so all you'll see is an API, not the implementation.

[–] [email protected] 1 points 6 months ago (5 children)

As a researcher: all the professional software engineers here have no idea about the requirements for code in a research setting.

As someone with extensive experience in both: my first requirement would be readability. Single python file? Fine with that. 1k+ lines single python file without functions or other means of structuring the code: please no.

The nice thing about python is that your IDE let's you jump into the code of the libraries you're using, I find that to be a good way to look at how experienced python devs write code.

[–] [email protected] 1 points 6 months ago (2 children)

Odd take imo. OP is a programmer, albeit perhaps not a very good one. Did a PhD (computational astrophysics), been working as a professional dev for 10 years after that. Imo a good programmer writes code that solves the problem at hand, I don't see that much of a difference between the problem being scientific or a backend service. It doesn't mean "write lots of boilerplate-y factories, interfaces and other layers" to me, neither in research nor outside of it.

That being said, there is so much time lost in research institutes because of shoddy programming by researchers, or simply ignorance, not knowing a debugger exists for instance. OP wanting to level up their game would almost certainly result in getting to research results faster, + they may be able to help their peers become better as well.

[–] [email protected] 2 points 6 months ago (1 children)

And then those methods grow and grow, or stop making sense, or start meaning something else, and you would have to go through the same abstract-deprecate-remove again. Rinse and repeat and if you do this regularly enough you have web development where you get your feet swept from under you every couple of years.

It's a bit of a pick your poison situation, for me the backwards compatibility path is the right call here though.

[–] [email protected] 4 points 6 months ago (4 children)

If I wrote an IDE and detected tabs I'd just have it delete the codebase

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