ampersandrew

joined 1 year ago
[–] [email protected] 6 points 6 months ago

I think they're called that because they postdate the "looter shooter" that combined Diablo-esque "action RPGs" with FPS games, like Borderlands and Destiny. "Looter" without the "shooter" is a much better name for Diablo's genre anyway, since we have far too many RPGs that are also action games and have nothing in common with Diablo.

I'm still waiting for the resurgence of the style of shooter that came just after those that inspired this wave of boomer shooter; the likes of Half-Life, Halo, 007, TimeSplitters, and so on. I don't know what subgenre will be assigned to those games when they start to come back around, but that style is also old at this point, so hopefully it doesn't also get assigned the label of "boomer shooter", because then it'll be harder for both audiences to find what they're looking for.

[–] [email protected] 1 points 6 months ago

Are you sure you're thinking of the right game? This game lists LAN play on its features and allows you to host private servers. It's been on my radar for precisely those reasons.

[–] [email protected] 4 points 6 months ago* (last edited 6 months ago)

I'm back into Final Fantasy VII, which I've never finished before. I've been playing this game off and on over the past several years, and boy is that a rough way to play it. It's very difficult to remember what I was supposed to be doing next, because that game often gives you one line of dialogue about where to go and then has no in-game reminder of it. As a result, I've got a walkthrough handy to reference whenever I'm lost. I just got to the bottom of the mountain after the snowboarding sequence, and those parts of the game where you're trying to navigate the pre-rendered backgrounds are where you can feel its age the most. I'm hoping to finish this one up in the next month or so, ahead of the possible Rebirth PC port that we might be lucky enough to get this year.

I'm replaying Horizon: Zero Dawn on PC ahead of the Forbidden West release as a refresher on the story, though I'm not going to play the sequel on day 1. They made me wait several years for it already. They can keep waiting for my money until it gets a sale down to about $40, maybe this summer. I still really enjoy the combat in that game, especially on higher difficulties, but this is a game that still feels like I'd enjoy it more if I could select missions from a menu rather than going through the open world trappings. It may have made these games cheaper to develop at the same time. Oh well.

I finished The Outer Worlds and its DLC. I highly recommend it. I feel like this game gets overlooked often enough. Did you wish Starfield was better? Play The Outer Worlds. Did you want another Fallout: New Vegas? Play The Outer Worlds.

Now that I've finished The Outer Worlds, another Obsidian game, I'm back to playing some Pillars of Eternity II: Deadfire. I only progressed one quest a little bit this past week, but I want to keep pushing forward and finish this game before Avowed comes out.

Other than the above, still more Skullgirls grind. My pushblock guard cancel skills have atrophied, and I need to run some drills. Also, Peacock zoning, even when I know the answers, is tough to deal with.

 

Sweet Baby Inc doesn't even remotely do what many think it does, but on the modern internet, that doesn't matter

 

I'd heard they spent a few years making TimeSplitters into Fortnite before making a proper TimeSplitters game, but if this was what they had toward the end of development, maybe we're better off with this game getting cancelled. And that sucks.

[–] [email protected] 1 points 6 months ago

I beat the base game of The Outer Worlds and started the DLC. This game ought to have more eyes on it in the wake of Starfield. It's just a better version of that game. Each settlement you come across might have about 10 NPCs in it, and each one of them is connected to the other ones via quests that help you form a picture of just what happened here before you landed. It's excellent.

I also finished Penny's Big Breakaway. When you hit a flow state in this game, it's so, so good, but a bit of jank in the physics and controls for the game hold it back. Like last week, my recommendation is still to wait a few months to play it, in hopes that patches can square away some of these issues.

And then there's my usual fighting game shenanigans in Street Fighter 6 and Skullgirls, trying to be the FGC equivalent of "swol". The Capcom Cup finals for SF6 were a lot of fun to watch despite there being too many Lukes.

[–] [email protected] 1 points 6 months ago (1 children)

Just play The Outer Worlds if you haven't already. It's Starfield if they threw out all the parts that didn't work, and it's got a sense of humor, too.

[–] [email protected] 1 points 6 months ago

I concur. At least the logos for the bad ones have "EA" in the middle of them so that you know which ones to avoid.

[–] [email protected] 1 points 6 months ago

Boy, what a dishonest title for what happened here.

[–] [email protected] 4 points 6 months ago (1 children)

You know how most people never heard of this company or care that it exists? My understanding is that they consult on games to make them more inclusive. So you have a gay character written into a game, perhaps the result of this company's contributions or perhaps not, and then a bunch of people complain that Sweet Baby made the game woke or some nonsense. How did I hear of this? Steam forums became a cesspool for people crying about this company. If Suicide Squad bombs, it's because they consulted with Sweet Baby and went woke. Indiana Jones maybe features a woman in the trailer who looks like more than a damsel in distress? Sweet Baby's doing.

[–] [email protected] 1 points 6 months ago

There are a lot of benefits to the sequel model in some circumstances. You get to have every permutation of a game and its versions rather than overwriting previous versions of a game that arguably might be better for their own reasons.

[–] [email protected] 1 points 6 months ago

Also known as the Daisuke Ishiwatari method.

[–] [email protected] 2 points 6 months ago

I know my resistance probably doesn’t accomplish much

It does. Besides not giving that game your time and money, you're instead putting it in some other game that's making what you want, and they probably need your time and money more to keep doing that.

[–] [email protected] 4 points 6 months ago (1 children)

I can tell you from experience that you'll have a better time with plenty of old Assassin's Creed games by not having the DLC in the picture to affect your opinion of the total package.

 

They still seem to be working with Microsoft on their next project, but they're hopefully in a better spot as a result of this transition.

 

That title sure is editorialized. Thanks, Kotaku...

I don't see a buyer disclosed, but Gearbox carries a substantial number of studios along with them.

 

Sold to a group of private investors. $500M sounds like too much money, but whatever keeps those people employed and making games, I guess.

 

This show is an aggregator of news stories normally, sometimes with original reporting from Jeff Grubb. In today's edition, Grubb brought in stories reporting that Starfield and Indiana Jones are in Microsoft's talks for PlayStation releases, with Indiana Jones being looked at for some time down the road after initial launch. Grubb adds to this reporting by saying that he's seen financial projections around acquisitions like Bethesda, and this multiplatform strategy was not always the plan. They thought that Starfield and others would do much better for them by remaining exclusive, so he posits that these changes are almost certainly in response to how the likes of Starfield did in sales and Game Pass subscriptions. Grubb also reports that Gears of War is being looked at for a PlayStation release.

To pepper in some of my own opinion here, I don't see a world where Xbox survives this as a traditional console. And as a result of that, I don't see a world where Sony left unchecked by competition will behave. I think this could be the beginning of the wildest shake-up to the video game market since it began.

 

Death Stranding 2, Until Dawn for PS5/PC, and more

 

You know how in the early 2000s, a lot of PC games got sequels on consoles, and players complained that they removed complexity from the game to make it work on consoles? This feels like that. I don't see anything here about quests, skills, character sheets, or different ways to solve problems depending on your character's strengths. The skill point system from the previous game is replaced with a more commonplace XP system, judging from the UI; note that I've never played the pen and paper game, so maybe this is closer to what the pen and paper game is or has become in the past 20 years, for all I know, but I really appreciated how Bloodlines 1 did it.

I knew back when this game was handed to The Chinese Room that something like this was possible, but I thought surely they'd respect the reputation of the project they're working on and try to do it justice. Surely they'd attempt to make an actual sequel to that game, even if they aren't good at it. It doesn't appear so.

 

Looks at Ara: History Untold, Avowed, Indiana Jones and the Great Circle, Senua's Saga: Hellblade II, and Visions of Mana.

I was already excited for Avowed, and now Indiana Jones looks to be as good as I'd hoped but far better than I expected, hot off the heels of Bethesda's live service endeavors.

 

And a look at the flawed, marketing-centric rationale behind designing games to disappear, leaving the customer with nothing.

 

The Nintendo Switch 2 is supposed to launch in September 2024, according to a press release from Ai Shark (formerly Game Shark).

UPDATE (in article): Both Digital Trends and Bloomberg's Jason Schreier have now reported receiving statements from Altec Lansing that seem conflictingly to double down on the Fall 2024 date and also claim the date is "guesswork." What's likely happening here is that Altec Lansing was, in fact, making an educated guess on the date of the Switch's release based on internal industry conversations as well as analyst models. Whatever the case, we'll have to wait for Nintendo's official word to find out the real date.

 

Someone please correct me if I'm wrong, but I don't believe there's a precedent for this: a pirate MMO server has been granted an official license to continue operating legally. At the moment, it sounds like this is a deal applying to this one City of Heroes server, but hey, baby steps. City of Heroes was the only MMO I ever got really into; I had a max level telekinetic Defender named Spoonman whose battle cry was "All my friends are skeletons!" mapped to the F10 key. I don't intend to go back and play it again on this server, but this game, and every other MMO, deserves to be preserved. It should be standard that we're allowed to run our servers if we so choose, but publishers probably only went down the path of making an MMO in the first place because they were after that sweet, sweet subscription revenue.

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