cdipierr

joined 1 year ago
[–] [email protected] 1 points 6 months ago (1 children)

BG3 was in development for 6 years, had a huge budget, and a development studio with experience making RPGs.

You can't expect a small, indie studio to match that when they've only had... Jesus 9 YEARS?!?!

[–] [email protected] 5 points 6 months ago (1 children)

Oh yeah, making it an FPS was a weird choice. But that wasn't a dig at the 1999 game, but at Red Eagle Entertainment, the group that announced and never made several video games over the years. Also responsible for the lousy attempt at adapting WoT as comics (which took 5 years to release 8 comics)... oh, AND the Winter Dragon TV pilot.

Never mind, my comment was almost entirely aimed at Red Eagle.

[–] [email protected] 12 points 6 months ago (3 children)

The Wheel of Time and licensing their IP rights to hack-frauds, name a more iconic duo.

Music, video games, comics, the Canadian TV pilot... I don't like the Amazon show, but at least it was actually you know, produced.

[–] [email protected] 3 points 7 months ago

I agree with the CEO, wait. It's not worth getting right now.

...and if you don't buy it, maybe I can get through the damn queue.

[–] [email protected] 4 points 7 months ago

After the Helldivers 2 release Sony started talking about getting more aggressive with PC releases, so I think we're going to see a lot less console only releases.

[–] [email protected] 11 points 7 months ago

All the gameplay I saw on release did not look quality. It simply did not seem fun to play, you can hit all the feature check boxes, but if your game is just a bunch of blinding particle effects it's going to get panned.

[–] [email protected] 7 points 9 months ago (2 children)

In the linked speech Swen says:

I also want to thank @Wizards_DnD and specifically the DnD team for giving us carte blanche. I’m really sorry to hear so many of you were let go. It’s a sad thing to realize that of the people who were in the original meeting room, there’s almost nobody left. I hope you all end up well

Penny Arcade also had a post yesterday about hearing from former WOTC team members who have been let go.

[–] [email protected] 11 points 10 months ago

they probably can’t use the ZP aesthetic going forward.

Now I wouldn't say that:

You just gotta squint a bit.

[–] [email protected] 5 points 10 months ago

"Our goal remains tricking as many people as possible into wasting money on this skinner box."

[–] [email protected] 13 points 10 months ago (2 children)

Yeah, it's kind of messed up that I read a 66 as a stunningly negative response.

"Gave me a terminal disease." - 6/10

[–] [email protected] 1 points 10 months ago

Wow, this seems like the closest thing I've seen to someone other than Creative Assembly doing big tactical battles.

[–] [email protected] 1 points 11 months ago

They were actually pretty small when they made Battletech. I know they pretty much pushed Unity to its limits at the time. Also, some of the design team that made Battletech so great left the company afterward.

It's pretty disappointing that Lamplighters' League doesn't give me the ability to blow parts off my enemies to build my own new troops so they can go out and blow up more enemies.

view more: next ›