flibbertygibbit

joined 1 year ago
[–] [email protected] 3 points 3 months ago

"Tabletop journalism deserves better than this, and so do you"

"This post is for subscribers only."

[–] [email protected] 1 points 5 months ago

In this article: ways to railroad your party into your story and make sure their victory is as unsatisfying as possible.

[–] [email protected] 3 points 5 months ago

I agree. They will not get my click.

[–] [email protected] 2 points 7 months ago

If you have a mystery situation set up and the party has a solution that cuts right to the end, I don't see the problem. My feeling is, instead of figuring out ways to force people into your line of roleplaying, play into their solution and let them feel good about it.

[–] [email protected] 1 points 7 months ago (1 children)

Thank you for taking a look and for continuing to do the thing for us here!

[–] [email protected] 2 points 7 months ago (3 children)

Question for the overlords: What's going on with the duplicate posts from the bot? It seems that about once a day there's a vomit of duplicates from the day previous. I'm a big fan of the service so I've been sorting through, but I worry it might continue forever if someone doesn't ask.

[–] [email protected] 1 points 7 months ago

Oh interesting. I had no idea it worked like that. No big deal.

[–] [email protected] 2 points 7 months ago (2 children)

Your post has intrigued me. I am in the exact same boat with Roll20. I'll give Foundry a shot for funsies.

[–] [email protected] 1 points 7 months ago

Pretty standard as my memory serves. We simply called it 'the procedure' to which the DM and players all knew was a preset course of events to take at a door before opening it. I'm surprised they didn't say anything about checking for traps though, which arguably is a pretty important part of not dying.

Listen, check for traps, light under the door? If yes, signal mirror to check for occupants feet. Shove open and hope for the best.

[–] [email protected] 2 points 8 months ago

Damn, that was a deep dive that provided a lot of context which I was unaware of.

[–] [email protected] 2 points 8 months ago

I still feel that tracking encumbrance is tedious, boring, and does not offer much towards gameplay. Unless you like that kind of thing, then go for it.

[–] [email protected] 1 points 8 months ago

I have not been able to open this blog for some time. Which is a shame, because I sort of looking forward to seeing what he writes that will piss me off.

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