In this article: ways to railroad your party into your story and make sure their victory is as unsatisfying as possible.
flibbertygibbit
I agree. They will not get my click.
If you have a mystery situation set up and the party has a solution that cuts right to the end, I don't see the problem. My feeling is, instead of figuring out ways to force people into your line of roleplaying, play into their solution and let them feel good about it.
Thank you for taking a look and for continuing to do the thing for us here!
Question for the overlords: What's going on with the duplicate posts from the bot? It seems that about once a day there's a vomit of duplicates from the day previous. I'm a big fan of the service so I've been sorting through, but I worry it might continue forever if someone doesn't ask.
Oh interesting. I had no idea it worked like that. No big deal.
Your post has intrigued me. I am in the exact same boat with Roll20. I'll give Foundry a shot for funsies.
Pretty standard as my memory serves. We simply called it 'the procedure' to which the DM and players all knew was a preset course of events to take at a door before opening it. I'm surprised they didn't say anything about checking for traps though, which arguably is a pretty important part of not dying.
Listen, check for traps, light under the door? If yes, signal mirror to check for occupants feet. Shove open and hope for the best.
Damn, that was a deep dive that provided a lot of context which I was unaware of.
I still feel that tracking encumbrance is tedious, boring, and does not offer much towards gameplay. Unless you like that kind of thing, then go for it.
I have not been able to open this blog for some time. Which is a shame, because I sort of looking forward to seeing what he writes that will piss me off.
"Tabletop journalism deserves better than this, and so do you"
"This post is for subscribers only."