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The way I can think of to do this is to make a program called cargo-build-env
which reads a file of your choosing with the features and executes cargo, then place that binary in your ~/.cargo/bin
directory. Then you can run cargo build-env
to build your program
The program can be in any language as long as it's executable, including shell script
Can't LLMs take an insane number of tokens as context now (I think we're up to 1M)
Anywho, he just like me fr
+1 for Rust, the learning curve can be pretty daunting, but once you're over the hump you'll never want to go back
Rust gamedev certainty isn't easy, but it is fun. Bevy doesn't have a visual editor like Unity does, which makes it way harder to use. But because it's not bound to any software like that it makes the engine very flexible. Personally, I like Bevy
I find myself hitting 10 sometimes
Guys the QR code in the image is an actual restraunt menu, the food on it looks delicious. Its making me hungry
IDK why I just imagine the commenter as Senator Armstrong
Still working on Church A/V stuff. The software I made allows us to control an RS-232 PTZ camera via an Xbox Controller, or our slideshow program (ProPresenter). This week we switched from an Xbox Controller to a flight stick, and I added the ability to change the max speed the camera will move at in software.