julianh

joined 1 year ago
[–] [email protected] 10 points 1 day ago

I like rice but kind of like how I like bread. It's carbs that you put with other stuff give it more substance. On its own it can be OK (since its carbs) but pretty bland.

[–] [email protected] 15 points 2 weeks ago

Dont forget cs2, plus the short (but very fun) Aperture Desk Job)

150
yoctor rule (i.postimg.cc)
 

that should be the ship name btw

[–] [email protected] 27 points 3 weeks ago (3 children)

Wow it evolved from an Empoisoned game to a Swumbles Big Jumble game.

[–] [email protected] 8 points 3 weeks ago

Wow this is a certified Spec Ops The Line moment

[–] [email protected] 11 points 3 weeks ago

I feel like this isn't exclusive to indie games.
Empoisoned games: Forespoken, Bloodborne, Metal Gear Rising Revengance

Swumbles Big Jumble games: Assassin's Creed (plus subtitle), John Madden Football (and other similarly titled sports games), any legend of zelda game.

[–] [email protected] 2 points 3 weeks ago

Women are you allowed to resubmit games if they've been in development kit and you both seem to be on it was the way to save data by teleporting electrons into an image

[–] [email protected] 37 points 3 weeks ago (2 children)
[–] [email protected] 3 points 3 weeks ago

Yeah I agree with you there. If you're gonna just give two or three body type options and no other customization, there should be an androgenous option or at least they should all be generally androgenous. I think the issue with runescape probably stems from how the game was before.

[–] [email protected] 11 points 3 weeks ago (2 children)

I agree with what others said that more customization is generally good, but not all games really need that level of customization. For something like animal crossing, I think the body type thing is fine, since the designs are more neutral unlike what you're describing. I think what could help is a third option that's a more neutral body type. Or maybe if it's not relevant, just don't have a body type option.

I also don't know much about runescape, but I assume this was an update that just changed the names from genders to body types, so adding other options might have increased the scope of the update. I think at least uncoupling that from gender is at least an improvement over before. Plus, I kinda disagree that people would only pick the corresponding pronouns. Plenty of people have a gender expression that doesn't necessarily match their gender identity.

[–] [email protected] 17 points 1 month ago

I mean, that's not cruelty free. Someone's still gotta animate that. And most good animators either act scenes out beforehand and/or use reference footage.

[–] [email protected] 12 points 1 month ago (1 children)

Me when the Twitter community has screenshots of Twitter

[–] [email protected] 3 points 1 month ago

So many games focus mainly on competitive play. Tf2 is the only multiplayer fps where I feel free to relax and goof off.

 

don't ask why this is 139.2gb

 

(tldr, open source software has come a long way, and it's more than possible to create a full game without leaving Linux.)

So I've been a full Linux user for a couple years now, and a hobbyist game dev for way longer. I've always tried to make the most out of free tools, so I've used a lot of FOSS tools for game development before.

Going with that philosophy, Year Unknown's development has cost $0 (not counting store fees or my time), and the development is done with almost entirely FOSS software like Godot, Blender, GIMP, and Audacity. The only exception is Reaper, which is my DAW of choice (but to be fair, it's a really good DAW).

The game itself is a narrative-driven exploration game set in the very far future, where humanity has found a way to make the universe last forever. The game's story covers a lot of existential issues that come from the premise, revealed through two characters you can talk to through terminals.

I know there's other developers who have done the same, but I thought I'd share my experience, and I can answer questions about the workflow if you're curious, or trying to do something similar. Also, if the game seems interesting to you, a wishlist would be very appreciated!

 

I recently picked up a used RX 6600xt, and ever since the screen will occasionally freeze for 1-2 seconds before returning to normal. As far as I can tell, input and sound work as normal during these. There's no real pattern either.

I'm on Mint 21.3 Cinnamon, on the 6.5 kernel (there was a sleep related issue for me in the default kernel version). Since getting the GPU, I've replaced the CPU and motherboard.

Any guesses as to what this might be, or where to look? I tried checking mint's logs app and there didn't seem to be anything associated with it.

 

WebCord is an "alternative client" for Discord, although it's just running the Discord webpage in electron. Recently it updated its electron version so it supports sharing audio as well as video.

I tried it out today on mint (x11, pulseaudio) and it works flawlessly.

 

In today's episode, commander Sisko grapples with the effects of the war and how far his morality can be stretched in the name of the greater good. Meanwhile, O'Brien has a winning streak at darts.

 

(Please let me know if this counts as advertising and I'll remove it)

I'm a huge fan of weird "walking sim" type games - stuff like Naissancee, The Beginner's Guide, Inside, etc.. So now I'm finally making my own, with some more focus on story.

I've been working on Year Unknown for a few years now, and I've already made a couple devlogs if you want to learn more about the game. But now I've finally published a steam page!

I'm also kinda proud to have almost entirely used free, open source software to create it - Godot, Blender, GIMP, and Audacity.

Let me know what you think!

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

(edit: vague spoilers for outer wilds + dlc!)

If I had a nickle for every time an exploration-based game partially inspired by the failure of skyward sword involved uncovering the ruins of an ancient civilization of goat-like creatures with three eyes, included time travel as both a major story and gameplay element, had a blue aesthetic for an advanced ancient civilization, and then had a follow-up with a new, previously unknown ancient civilization that has a green aesthetic, I'd have two nickles.

 

Have you played a game that stayed in your head long after you played it?

For me, Outer Wilds would be that game. I feel like I haven't stopped thinking about it since I beat it a couple years ago.

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