mnemonicmonkeys

joined 1 year ago
[–] [email protected] 3 points 1 week ago (1 children)

Until you have more than 100 lab techs

[–] [email protected] 7 points 2 weeks ago

You could always seed

[–] [email protected] 25 points 1 month ago (4 children)

DBZer0, aka Divide By Zer0. He runs an instance with the same name. He's one of the old mods on r/piracy and helped lead an exodus over to Lemmy

[–] [email protected] 1 points 1 month ago

Does that change anything regarding the discussion?

Yes, because the term "fatigue limit" makes lay people think the exact opposite of what is intended.

[–] [email protected] 2 points 1 month ago* (last edited 1 month ago) (2 children)

Head's up, referring to it as a "limit" like your article did is incorrect. In engineering you have what's called an S-N diagram, which plots out the average time to failure based on average cyclic stress. Basically, a lower avaerage stress results in a higher average life. Also, this plot uses a logarithmic scale for both axis, because then all of the plots are straight lines.

For steel, the S-N diagram has what's called the "knee", which is where you have two distinct lines in the S-N curve: one horizontal and one at an angle, with the two intersecting at 1 million cycles. Referring to the knee as a limit (like in the article) is wrong because it's not a limit; it's the threshold where if you design a part to last beyond that (aka less cyclic stress than would get 1 million cycles) then it practically lasts forever.

In reality, the part won't actually last forever, since the S-N curve beyond 1 million cycles isn't perfectly horizontal. It's just that reducing your cyclic stress quickly increases your predicted life into billions or even trillions of cycles. This is known as ultra-high cycle fatigue, and it's generally impractical to do all the testing required to model because each sample would take months to test on the low end. Plus, there's little demand for such models in the industry, though there are a handful of PhD students and post-docs working on it

[–] [email protected] 0 points 1 month ago (1 children)

Personally, I have a subscription to Shonen Jump's app and love it, while kmanga insists on trying to get you to buy individual chapters, which I refuse to do.

Piracy is a service problem

[–] [email protected] 1 points 1 month ago

They do it to get you to buy points because they seem incapable of understanding any monetization strategy besides paying-per-chapter

[–] [email protected] 1 points 1 month ago

Also, ffs how do you design a car without crumple zones in this day and age?

[–] [email protected] 2 points 1 month ago* (last edited 1 month ago) (4 children)

While I agree, I do have to clarify that there is a fatigue limit, it's mainly that the limit for steel increases so fast that few people are willing to put in the testing for billions of cycles to model ultra-high cycle fatigue

[–] [email protected] 5 points 1 month ago

As opposed to "Platinium"

[–] [email protected] 6 points 1 month ago

Weirdo types that decided they were in charge of naming things

You can say "British" here

[–] [email protected] 4 points 1 month ago

Britbong detected, opinion discarded

16
submitted 7 months ago* (last edited 7 months ago) by [email protected] to c/[email protected]
 

I'm looking into building my first NAS/Jellyfin server, and one thing I keep wondering about is whether I should try and make it work as a Sunshine server to stream games to my TV via Moonlight.

On my current desktop, I mainly do this for emulated games or former console exclusives. That being said, I'd rather not use my desktop as a server, hence wanting to cram it into a NAS/Jellyfin server. Is this a good idea? Or should I drop it and keep the media server separate?

 

Per the title, I remember TheDude mentioning that he will set up a way to donate money to help cover server expenses months back. I haven't seen a link yet and wondering if that's been done

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