skullgiver

joined a long while ago
[–] [email protected] 2 points 2 days ago

In my opinion these are all kind of secondary to the massive commercialisation of sports. This leads to exclusivity deals for all kinds of classic cultural icons. I know this example demonstrates that it's been this way for at least fifty years (the Telstar design is from 1974) but I'd wish parties like FIFA would stop selling out this much and at least make the ball designs open enough.

There's something to be argued for the jacuzzification of this particular football design, so perhaps you can get away with selling these, but I don't think any ball company is willing to take the cost of the lawsuit even if they win.

[–] [email protected] 3 points 2 days ago (3 children)

I think that design is copyrighted by Adidas. I can find some fakes online but I can't be sure those aren't dropshippers from China.

I don't think Adidas makes them anymore and I don't think any country that respects copyright can sell similar balls without getting sued. You can get old replicas off of ebay, though.

[–] [email protected] 4 points 1 week ago

And they don't sell to Facebook, nor does it sell any ads to advertisers willing to pay that rate, so that's a rather useless statistic.

[–] [email protected] -4 points 1 week ago* (last edited 1 week ago) (3 children)

Discord makes way more money off your data than it costs them to host

Lol. Your data is worth maybe $5, maybe $10 if you discuss financial platforms often, there's no way that'll cover the costs of hosting media for years. Just watching or hosting a video stream every month will probably run you over the money your data is worth. Individual data is practically worthless, and aggregate data doesn't sell for a lot when you divide the total worth by the amount of users covered.

Discord is alive because of their premium subscription, their data sales are just a little bonus on top. Their own statistics claim 200 million active users per months with 600 million in revenue per year. Those $3 per user start to run real thin when you're essentially running a free S3 server with 8MB blobs.

[–] [email protected] 20 points 1 week ago* (last edited 1 week ago) (5 children)

They should've never increased the size to 25MB. Now everyone is mad they can't upload files larger than 10MB, instead of being happy that Discord allows free file sharing up to 10MB.

That's why you need to keep free product features and small and useless as possible; people will happily take improvements but complain to hell and back if you accidentally overcommit.

Meanwhile most Lemmy servers have an upload limit of what, a megabyte?

[–] [email protected] 3 points 2 weeks ago

ChatGPT is the new LMGTFY. It'll answer the question, usually, but it's a pretty rude answer.

[–] [email protected] 1 points 2 weeks ago (1 children)

There's a whole flock of 'em!

[–] [email protected] 1 points 2 weeks ago* (last edited 2 weeks ago) (3 children)
Enable ESM Apps to receive additional future security updates.
See https://ubuntu.com/esm or run: sudo pro status
[–] [email protected] 0 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Based on stories like these, I get the feeling there's active hostility from the maintainers against Rust contributors. While the kernel in general has accepted Rust contributions, the maintainers of individual subsystems seem to disagree.

I don't think the language matters. The problem is cultural, first and foremost. Had a new wave of programmers used C to expand the Linux kernel, they probably would've run into the same issues.

This isn't the first time I've heard devs complain about the DRM API, and most of my kernel panics seem to involve DRM as well (mostly Nvidia, but the Intel driver crashes too). Maybe it's because of performance reasons, but DRM seems very hard to get right, even for already merged in-tree drivers.

If the problem does turn out to be technical in nature, maybe Linux needs to ask Microsoft for help. They don't seem to have that many issues rewriting system components into Rust, and they have the additional challenge of remaining binary compatible with the C(++) code that came before it.

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