this post was submitted on 01 Nov 2023
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Sorry if this is not the right place to ask, but am I the only one who thinks that Star Citizen's new server meshing technology is an old hat? I believe it's the same technology that a few highly scalable Minecraft servers have been using for years. WorldQL introduced this back in 2021, but I think the idea was around even earlier than that. GrieferGames has also put this into practice.

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[–] [email protected] 2 points 10 months ago (2 children)

Perhaps yeah, and it sounds like that. But the scale is not really comparable. Or can WorldQL still simulate whatever is going on in unloaded chunks?

[–] [email protected] 2 points 10 months ago

I don't think the base game, Minecraft, actually simulates chunks which aren't loaded. IIRC they're frozen until loaded into memory again. So no, but not because of WorldQL tech.

[–] [email protected] 1 points 10 months ago* (last edited 10 months ago)

Fair point. Minecraft itself doesn't simulate anything in unloaded chunks afaik, so I think the WorldQL PoC can't change that as a server plugin. They probably could if they develop a Minecraft server from scratch tho.