Why would I believe anything andreesen Horowitz says about anything, let alone gaming? These people believed that NFTs were the future of gaming. Grifter bellends.
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That would be the reasonable and rational conclusion, but capitalism is neither reasonable nor rational.
You can only throw away hundreds of millions of dollars on Avengers and Suicide Squad so many times before they decide to come up with something people are willing to pay for.
That's crazy talk, we need to make AAAA and AAAAA games, Microsoft is ready to have all their developers spend three years on a single perfect game!
Each copy will be $7000
Skull and Bones is already a AAAA according to Ubisoft, so we're already part of the way there.
An AAAA game that's only 65GB? and it gets 7/10.
Now I know my mistake the A's have nothing to do with quality 🤦🏽♂️
I have enjoyed many more indie games the past few years than I have AAA, the As relate to quality, they just mean it's less likely to be quality
i cant wait for AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA games
The last people I need telling me the obvious is A16Z
This is a false argument. They ARE profitable when they bother to try and make a good one. It's when they fill it full of mtx and drag every aspect of the game except the enjoyment out for as long as possible to try and convince you to buy shit to make it actually enjoyable after you've already paid full price. They don't get create poor games and then complain they're not profitable enough - bad products aren't profitable because they are bad products.
Even if every $200M game was good, you're still competing against the other $200M games out there, and that's very risky.
I suspect there wouldn't be as many releases if they were only releasing good ones.
True. There would also be even more layoffs in this industry if they threw out years of work and hundreds of millions of dollars at the finish line because they decided not to release a game that didn't turn out to be as good as they'd hoped.
That's just another symptom of chasing perceived profits. If they were dedicated to releasing good products they'd understand retaining good talent that has experience working together is an important part of it.
Obviously that's a pipe dream because they're all vultures circling over a games publisher, picking off what they can until they can feast on its corpse, but still.
I was being facetious. If your development timeline is 7 years, you have no idea how it's going to turn out at the end, but they all set out to make a good product, especially when it takes that much time and money to make. Guardians of the Galaxy was supposedly a very good game that bombed horribly, for instance. There's a lot of risk when your game is that expensive to make, because there are only so many customers out there, and they're already playing other big expensive games. Even Sony is finding that their marquis titles aren't bringing in as many customers as they expected anymore, so they can't keep spending more on games and expect them to be profitable.
Yeah only the massive dudes are struggling cause they'll never figure it out. They just chase the dragon.
Oh wow, big words coming from fucking Andreessen Horowitz Games
Starfield is an empty AAA game. And they LIED about updates.
Posted profits tho.
What a shit take lol
AAA does not describe the size of the game, but the size of the brand and publisher.
I feel like the natural progression is to roll back to the 2000s when every company was shotgunning batshit crazy concepts for games left and right… I miss those days
Appealing to the widest audience possible for the largest gross profits, rather than appealing to specific audiences with a smaller budget, is part of the issue with modern gaming.
this stuff really pisses me off,
i remember recently watching a video about tekken8.
the devs aparently made an announcement that boils down to "we need to monetize the shit out of this game now to make our monney back"
and the streamer just went "yeah thats reasonable"
they have the sales figures for tekken 7,
and tekken 7 was an online game, so they know their active userbase.
(and they also now charge 70 bucks)
so they have at least a vague idea of how much monney they'll make.
how can you screw up your budget that bad unless you senslessly dump money at your release.
yeah cutting edge graphics are neat,
but thats incredibly expensive.
and imo not that nececary for a great experience.
maybe a game that needs to nickle and dime its playerbase shouldnt be made in the first place?