this post was submitted on 05 Jun 2024
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[–] [email protected] 1 points 3 months ago

Calling this dude a douche-canoe is too generous.

This man is an absolute douche-barge.

[–] [email protected] 1 points 3 months ago

Did my part and reported the steam page, don't know if anything will come or it with the original copy not being on steam.

[–] [email protected] 1 points 3 months ago

He told his friend about the game. I don't think he would have done so if he copied or felt he had "stolen" anything. If he remade the game with this own code and assets then he put a lot of work into it and he can be proud of that (and telling his friend shows that he was). Comparing the game, i do think the clone is better made / more polished. So he really like the game and made a better version of it. I don't think that's a bad thing. IP has to be respected (can't just copy assets or code) but if that's the case then anything goes and that's a good thing, it gives us better games.

Think PalWorld, for example, Nintendo, one of the most copyright abusing companies in the world, doesn't sue them and it's arguably a better game than anything Nintendo has come up with recently (no new / modern / good / 3D Pokemon games).

[–] [email protected] 1 points 3 months ago

There's just no decency in people these days

[–] [email protected] 0 points 3 months ago (1 children)

People arguing a lot of legal stuff while I just think this was a dick move.

[–] [email protected] 1 points 3 months ago

Same here. Terry didn't even bother to change up the artstyle. Forget being inspired by something, his game looks like a straight-up copy. What a tool.

[–] [email protected] 0 points 3 months ago* (last edited 3 months ago) (2 children)

The “article” reads like a drama. The dude has all original code and artwork and a different game engine. The screenshots show a very simplistic thing… you wouldn’t sue someone because their stick figures look too much like yours. If the game was copied that quickly there wasn’t much substance there to begin with imo.

[–] [email protected] 0 points 3 months ago (1 children)

I agree that it's all original code and art, I would even say that he's well within his right to post his clone since there doesn't seem to be any copyright-able IP he could be infringing on.

But I wholly disagree with the notion that "if the game was copied that quickly there wasn't much substance there to begin with". There are limitless examples of world changing inventions that were trivial to build, but no one had thought to do it, and the same goes for art. The difficulty of making something isn't what makes it genius, in fact it's usually the simplicity of a genius idea that makes people go "damn, why didn't I think of that, it's so genius!"

It sounds like this guy accomplished little more than burning the few bridges he had, and dragging his own name through the mud. Just...not a smart move.

[–] [email protected] 0 points 3 months ago (1 children)

no one had thought to do it

Could you please give some examples of this? I'd love to know more.

[–] [email protected] 1 points 3 months ago* (last edited 3 months ago)

A lot of stationary: paper clips, staples, pencils, sticky notes

A lot of toys: yoyo, slinky, hula hoop, Play-Doh, crayons

Packaging: cardboard box, plastic bottles, plastic bottles with the lid on the bottom, aluminum cans

You use inventions all the time that you could probably just build from home now that you know what they are. But there's nothing that says you/we are already aware of every simple invention. Just think about all the simple, yet revolutionary ideas no one has thought of yet....and if you can do that, you'll be a billionaire.

[–] [email protected] 0 points 3 months ago (1 children)

Yeah because you are also a taker instead of a creator. If you knew how ideas are born you would also feel disgusted

[–] [email protected] 1 points 3 months ago (1 children)

Ideas are nothing. Everyone has a million daydreams, the most special and creative idea in the world is worthless if you can't express it.

Execution is everything. Hell, you don't even need an idea - you can draw random design elements out of a bag and come up with something great

[–] [email protected] 0 points 3 months ago (1 children)

No. I work as a game designer, and I can just straight up tell you that you are dead wrong. Ideas have both quality and value, and they interconnect to make the backbone of interactive experiences

[–] [email protected] 1 points 3 months ago

Ideas have both quality and value, and they interconnect to make the backbone of interactive experiences

That's it exactly. The way the ideas interconnect and the way they're presented to the player is everything. That's execution, that's everything - the ideas are just what's in your head