I know this is satire but I would definitely play a mode like this. I may only be 20 but a 10 hour shift plus nearly 2 hour train rides kill me
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I mean many games usually have an easy mode.
I frequently play on it.
yeah I'm glad I've kind of let myself play in easy, I enjoy games much more that way
I only realized it was satire after I opened the thread and saw it was HardDrive, not only did it feel something a game would do (probably a New Blood game) but I was also genuinely stoked
It's not just about difficulty though; some games are designed to be really long. Looking at some of the RPGs out there, like Divinity: Original Sin.
That sounds rough... hang in there man
My friends’ 13 year daughter thought it was so weird I never encountered the Ender Dragon or any real enemies in Minecraft. I never play on anything harder than peaceful. Because after working all day, I just want to explore a randomly generated world and create stuff sometimes.
I never did ender dragon cause' it was added after I was already done with the game in beta times lol
Same lol. I actually went back for the mobile version and all this stuff with enchanting and villages it's like an entirely different game
I would absolutely choose this mode without any shame. I already spend plenty of time in "Story Mode" difficulty; I don't care to spend hours of frustration trying to hit just the right dodge pattern for a boss because I no longer have the finger dexterity that I did when I was 20.
Real talk: I'd rather kill my hour bashing my head against something challenging then progress actively through something not challenging. "Beating the game" just isn't a drive for me. I play while it's fun, which often (but not always) involves the game being challenging, and often, unless the story has particularly gripped me, I don't care to "finish" it.
But that is me. A lot of people derive their enjoyment from progressing in games. Good, adaptable difficulty settings are so important for games, and the sooner we recognize that instead of shaming people for wanting things the be accessible, the better.
For me it's about the story, I basically only play games that have an interesting story (and some Vampire Survivors here and there). So I don't care for challenge or progress.
for me its like playing with action figures. pew pew. zap. I put up my impenetrable forcefield.
A good game should present a fair challenge but also not explicitly just waste your time. I like difficulty but when I feel my time is being wasted I just quit.
I feel this. Gaming for me is about getting better at the game, and playing with it's systems. I think it's why I typically gravitate towards competitive games over story ones. But having the time to master competitive games is proving more and more difficult as time goes on.
I don't think it's the difficulty of games that makes them take so long for me. Just that everything is so bloated now. There's so much to do, but so little of it actually adds to the experience.
I appreciate that a lot of games have realised this and let you differentiate between "go this way to see the end of the game" and "here is some bullshit if you're not getting another game until Christmas".
Like sure, I could deliver every parcel in Death Stranding, and really get into the class fantasy of being a post apocalyptic Deliveroo driver, but I'm just mainlining the story quests at this point. Which is taking long enough on its own.
The new assassin's Creed games feel like this to me as well. I ended up feeling like i had sunk 4000 hours into Valhalla and just stopped giving a shit lol
Main reason games like Deathloop, Outer Wilds, Gunfire Reborn, Slay the Spire, Vampire Survivors, etc. got their hooks in me so deep - something I can sit down, fire up to play solo (it's tough as hell to get friends together to squad in games when all your friends are also 35 and busy), knock out a 30min - 2hr play session, and put down without feeling like I'm in the middle of something.
Love how many games there are these days who play like this. Seems like rogue-lites do it best, but it's nice to see other genres making it work, too.
To be fair, that's also a list of very high quality games.
I know Death loop got a lot of shit for its AI, but it's honestly a criminally underrated game.
I play an awful lot of games on easy mode now anyway, unless I'm going in specifically to learn the game (Fromsoft games for example). If I'm playing a random open world game or a FPS I'm gonna knock that difficulty down to make life a little easier.
Time. I'd rather not do this, but I get like maybe five hours a week to play. The days where I can sit down on weekends and just...game are long gone, and likely won't return until the kids are much older.
I'm 55 and I hate this. Yeah, I know, it's satire. So is mine. Kinda.
I am also 55. And every time I get spanked in Destiny 2 pvp I am reminded that my reflexes are now shit, and my days of pvp glory in UT and CS are decades behind me. I'm officially a pve player now.
41 yo here. Definitely feeling the same. What pve games do you play? I'm on xbox, just checking Deep Rock Galactic.
Yes please. I have a kid. I can't die 20 times to a boss just so I can learn its moves and defeat it.
Do you know how defeated I feel having to select easy mode every time now?
Sorry I can't devote 8 hours on Saturday and Sunday to bruise my way through. I have yard work to do, dogs to entertain and a lady to woo
It's literally fine though because hard mode doesn't mean anything more than you do less damage and the enemies do more in 99% of the games out there. You're not missing extra gameplay or narrative. You just slide two real basic siders up and down.
really like the implementation. I remember playing the Witcher 3 on easy mode just to be able to go through the story and enjoy the fantastic scenery. One of the best gaming experiences of my life. especially on an ultra wide monitor
"We’re here for you and we know that being 35 is really really really old, whether you’re willing to admit it or not."
I feel seen.
Make this but for real, though
Pretty sure a lot of people will embrace this mode if it exists. When you are an adult with responsibilities, beating a "challenging" game simply isn't a priority.
That's funny.
Reminds me of Dungeon of the Endless, where the difficulty modes were "Easy" and "Too Easy". Cheeky stuff.