this post was submitted on 23 Oct 2023
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Squadron 42 is the single player campaign of Star Citizen, that is supposed to launch as a separate game. It's basically a small portion of Star Citizen, but with a story and ending. I'm still not confident; waited too long for that.

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[–] [email protected] 57 points 11 months ago (1 children)

Ah, the annual whale fracking operation is in full effect.

[–] [email protected] 5 points 11 months ago (1 children)

The what now? 😆

I'm not a native speaker so some jokes / analogies just totally fly over my head

[–] [email protected] 18 points 11 months ago (1 children)

Star Citizen is a game that's been in development forever, all while attracting money in forms of donations and sales of in-game ships. A single-player game by the same devs, Squadron 42, is a somewhat similar story, except that people can't even play it yet (as far as I remember).

A whale is a tern that often means someone/something that brings you the substantial part of your revenue, so in case of the games above, whales would be the players that spend most money on the in-game ships or donations to support development.

The "whale fracking operation" in this context probably means that the entire trailer is a yet another bait for the community to go crazy and bring in the money so that the devs don't starve and finally deliver finished products.

The punchline is, however, that it's likely not gonna happen anyway lmao

[–] [email protected] 7 points 11 months ago (2 children)

Ahh doi, I understood the terms separately but for some reason "whale fracking" just made my brain go "whaaaaa". Thanks for the patience 😅

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[–] [email protected] 42 points 11 months ago (2 children)

Always remember: SQ42 is only 2 Years away (since 2016)

[–] [email protected] 11 points 11 months ago* (last edited 11 months ago) (1 children)

Original release date was actually announced as 2014 originally (during the 2012 Kickstarter), iirc.

[–] [email protected] 5 points 11 months ago

Always. Two. Years. :)

[–] [email protected] 4 points 11 months ago

Early Access when?

[–] [email protected] 36 points 11 months ago (1 children)

I admit, they fooled me into contributing to the Kickstarter. But at this point, anyone who has anything positive to say about this project is a paid shill (paid for by us!) or heavily in denial thanks to sunk cost fallacy. They say you can "play" it now, but it's still not a game, it's a tech demo and sandbox.

I'm perfectly happy to write this off as a failed Kickstarter, it happens from time to time. But when they keep trying to con money out of new suckers, it really pisses me off. Enough is enough. Assholes.

[–] [email protected] 5 points 11 months ago (1 children)

It’s still the best spaceship sim I’ve ever played. It does a ton of things no other space game does. Just because you don’t enjoy it or you completely clueless of the current state of the game doesn’t change the fact a lot of people enjoy the game.

[–] [email protected] 7 points 11 months ago (1 children)

I didn't pay for a spaceship sim. I paid for the next Wing Commander and Freelancer game. Whether I enjoy it or not, the product they're making isn't the product they sold me. Perhaps ~~wasting your money~~ buying the "game" now gives you a better chance of receiving the product you think you're paying for, but I wouldn't bet on it. They've already proven themselves to anyone paying the slightest attention.

[–] [email protected] 5 points 11 months ago

If you bought an idea of a game through kickstarter and it missed your expectations that’s totally on you. I waited till there was an actual game, reviewed it, bought it and enjoyed it since it was what I expected. Just sounds like you had a normal kickstarter experience.

[–] [email protected] 28 points 11 months ago (3 children)

Wouldn't it just be perfect irony if they run completely out of money before managing to release something/anything? Though with how many people put in money over and over even though progress over the years has been slow to say the least I guess the more likely outcome is nuclear holocaust putting a damper on the release schedule.

[–] [email protected] 28 points 11 months ago (1 children)

I still remember being in college and hearing people in the lab next to me excitedly proclaim that they were able to pay $100 for a rare ship that has X Y Z features including handling, top speed, and fashionable interiors.

They weren't able to use the ship yet, but oh man was it a great investment for when they'd one day be able to ride them.

So fucking bizarre. But, if you have people out there thinking like my then peers, you're guaranteed to have a long term stream of income based on loose promises alone.

[–] [email protected] 5 points 11 months ago

They lost me like exactly after I put in money and started the insurance idea. I regret heavily putting money directly to the main site instead of kickstarter, at least I might have chance to get a refund or something since the pitch content changed.

[–] [email protected] 7 points 11 months ago* (last edited 11 months ago)

Haven't they made close to a billion dollars when counting the Kickstarter, starter packs sold via the website, and the "microtransactions" for things like ships (which are more macro than micro with the prices often being way over 100€)? I doubt they'll run out of money any time soon, although hookers and blow definitely aren't free

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[–] [email protected] 28 points 11 months ago (3 children)

I was expecting 25 minutes of gameplay. I skimmed the video, but it looks like around 5-8 minutes of cut-up gameplay, maybe another 8-10 minutes of cutscenes, and the rest looks like the "making of". I did not see any evidence of a product that is anywhere near completion.

[–] [email protected] 9 points 11 months ago (2 children)

It's more gameplay than they've shown in the past decade, they've been very tight lipped with anything to date

[–] [email protected] 8 points 11 months ago (1 children)

10 years of development for this part of SC, correct? If so, that's very little to show for it.

[–] [email protected] 10 points 11 months ago* (last edited 11 months ago) (2 children)

No, 10 years since the announcement of their intent to build the game. Then they had to build the company, the engine, and they are building 2 games at once (SQ42 and StarCitizen).

Developing a AAA single player game + an MMO at the same time, with the components working across the 2, and now being at the point where they are feature complete on SQ42, is pretty impressive.

[–] [email protected] 11 points 11 months ago* (last edited 11 months ago) (1 children)

It’s going to get ugly when the chickens come home to roost on this one. They are slowly marching towards $1 billion. They are over $600mill already. And people still donate. It’s baffling.

[–] [email protected] 9 points 11 months ago* (last edited 11 months ago) (3 children)

https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

Currently Star Citizen is at the #1 spot for the most money spent on a video game's development on this list. And that's including adjustment for inflation.

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[–] [email protected] 6 points 11 months ago (3 children)

I still kind of doubt it’s going anywhere fast. Because a game with this scope has already signed up for some pretty massive post-launch support. Let’s be generous and say it takes them another 2-3 years to develop this single player and another 5-6 to finish star citizen. That’s very generous.

They started pre-production in 2010. So it’s already been 13 years of development with near unlimited money on SC. So again, add 5 years till a mainstream launch and another 3-5 years of active support and you’ll be well over two decades deep in a single games development. That’s half of someone’s career to develop one game. Now we add another game on top of this.

The other game is admittedly much easier to develop but still it will take massive amounts of support. If Bethesda can’t do it well, why does anyone think this dev can and in such good time? I have my doubts.

[–] [email protected] 6 points 11 months ago (1 children)

They didn't start pre-production in 2010, that's when they started building the Kickstarter video, unless you're counting the broad story strokes in CR's head as "pre-production", in which case Starfield was in pre-production for 25+ years. :P

Development on SQ42 started in 2013, and 10 years to not only build a game, but the engine tech and the studios as well, is not at all crazy given the game. Major games like RDR2 and GTAV take 8+ years, and they are working with already-established teams, and not doing anything crazy tech-wise.

And yes, MMOs have extremely long lives, both pre- and post-release. Eve is over 20 now. WoW is who knows how old. Maple Story devs have literally had kids and watched them go off to college.

[–] [email protected] 8 points 11 months ago (1 children)

I won’t tell people what to do with their money, but it’s clear people have bought in to both of these games existing. And if it were my money, I’d want to believe in these devs. But for the rest of us, these games need to materialize as functional and fully featured releases for us to care.

And I don’t think the timeline is crazy so far with their development. What’s wild to me is thinking that a newly founded studio, even a well funded one, can knock out a competent single player and MMO with these scopes. It’s slim chances from an outsiders perspective.

Take a look at what mature and well funded studios are putting out in 2023. The likes of Starfield are actually some of the better cases. I know the incentives are different, but still. So I’m expecting a lot of tooling to need to be done for both these games to exist and exist at an enjoyable playability by the end of the 20s.

Anyways, im not trying to kill enthusiasm for people who enjoy interest in the project but to everyone outside of that, this isn’t reassuring. All large scope games should be considered to be nonexistent until they hit reviewers hands at this point.

[–] [email protected] 7 points 11 months ago* (last edited 11 months ago) (1 children)

You are basically throwing out the existence of bad AAA games to discredit the idea that people can pull off AAA games. Here's a secret; in software development, money and experience cannot overcome bad management. Lots of publisher-driven games release as crap because the publishers have them pegged to a certain financial quarter they want to show a revenue pull in, irregardless of where the game is at.

But for the rest of us, these games need to materialize as functional and fully featured releases for us to care.

I think it's fair to hold early access games with skepticism, but plenty of people do play early access games (and SC).

But also, CitCon is first and foremost an event for current players, not a marketing one for new players. It's a bunch of dev panels on nitty-gritty details of things like UI design, flight model physics changes, npc AI design, backend economy simulations, sound and lighting, etc. The SQ42 video was them throwing current players a live-view bone about the state of SQ42 development, rather than just the usual Jira-derived sprint status reports and development milestone updates that we get every 2 weeks.

All large scope games should be considered to be nonexistent until they hit reviewers hands at this point.

This is just cynicism about publisher-driven game-dev. It may be justified for those, but SC is not one of those, it's quite literally an "indie" (publisher-independent) game. Plenty of independent game developers create "large-scope" games (Grim Dawn, Kenshi, Rimworld, Project Zomboid, etc) that have scope and depth (e.g. in number and complexity of mechanics) comparable to what AAA games do.

If people had not been actually playing SC (since what, 2016 for PU release iirc?) then I'd understand the idea of its potential "non-existence", but it's hard for me to take that stance seriously when it's sitting on my harddrive right now.

Last night I did 2 'bunker missions' (infiltrate facility, kill bad guys, loot), and salvaged 3 derelict ships. Night before that I was doing bounties on NPCs and running bomber support for some guys who had gotten pinned down by another group of players at a planet-side wreck site (Ghost Hollow). I don't do mining, or cargo hauling, or drug running, or ship or ground pvp, or player-rescue medical missions, or racing, or investigations, but those are also in there.

I swear sometimes it's like the people who talk about SC 'not releasing' seem to have no clue about what has literally already been released.

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[–] [email protected] 4 points 11 months ago* (last edited 11 months ago) (2 children)

The tech debt they have and will incur alone will be a huge mountain to climb. You can't develop a game for that long without having to go back and completely rebuild things with newer tools.

Even their rewards show their age now. CD and DVD collections and such. What's going to happen when it comes time to fulfill all those merch order for backers in 2028 or whenever? What happens when virtually no one uses disc media anymore and they are struggling to even burn all this stuff?

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[–] [email protected] 3 points 11 months ago (1 children)

Because a game with this scope has already signed up for some pretty massive post-launch support.

googles

Five years ago, this guy tried suing to get his money back when the thing was a third the size it currently is.

https://www.vice.com/en/article/ne5n7b/star-citizen-court-documents-reveal-the-messy-reality-of-crowdfunding-a-dollar200-million-game

Ken Lord was one of those fans, and an early backer of Star Citizen. He’s got a Golden Ticket, a mark on his account that singles him out as an early member of the community. Between April 2013 and April 2018, Ken pledged $4,495 to the project. The game still isn’t out, and Lord wants his money back. RSI wouldn’t refund it, so Lord took the developer to small-claims court in California.

According to the game’s original pitch on Kickstarter, it would be a space sim with a co-op multiplayer game, an offline single-player experience, and a persistent universe. It’s since become a massively multiplayer online game and a separate single-player game with first-person shooter elements called Squadron 42, which RSI originally pitched as “A Wing Commander style single player mode, playable OFFLINE if you want.”

Along with the game—which originally had a targeted release date of 2014—Lord was supposed to have received numerous bits of physical swag. “So aside from [the game], I'm supposed to get a spaceship USB drive, silver collector’s box, CDs, DVDs, spaceship blueprints, models of the spaceship, a hardback book,” he said. “That's the making of Star Citizen, which—if they end up making this game—might turn into an encyclopedia set.”

So if they still are on the hook to provide all that stuff and many people are in a similar situation to this guy, that's a lot of merch that they gotta produce after they have done the game.

[–] [email protected] 5 points 11 months ago (8 children)

According to the game’s original pitch on Kickstarter, it would be a space sim with a co-op multiplayer game, an offline single-player experience, and a persistent universe. It’s since become a massively multiplayer online game and a separate single-player game with first-person shooter elements called Squadron 42, which RSI originally pitched as “A Wing Commander style single player mode, playable OFFLINE if you want.”

This is what bugs me the most about this whole fiasco. I paid into the original Kickstarter because Wing Commander through Freelancer were my favorite games and I wanted more of that.

The current project, even if we were to VERY charitably call it a game and call it playable, is nothing like Wing Commander or Freelancer.

If they were still making an actual Wing Commander type game after all this time, my copium might still be in full effect. But this current... THING... isn't even the game they promised in the first place. It's so disappointing.

[–] [email protected] 4 points 11 months ago* (last edited 11 months ago)

I didn't quote that bit, but that's actually what he was upset about too.

For Lord, it’s no longer the game he thought he was getting. The first person mode is an especially hard sell. “I have [multiple sclerosis],” he told me. “My hands shake badly. I have tremors…They just recently confirmed that you have to do the first-person shooter thing to get through Squadron 42. I can’t do that, I just can’t do that. So my money’s stuck in a game I can’t possibly play.”

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[–] [email protected] 22 points 11 months ago (1 children)

I watched the whole video trying to keep an open mind, but what they showed off just looks so generic. Quick time events, very basic looking fps mechanics, flight looks like War Thunder arcade battles. At least the gfx and animations looked pretty cool, although imo this is the least important factor of a good video game. Will probably be a skip for me, if it ever releases that is.

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[–] [email protected] 18 points 11 months ago (1 children)

Is the RPS writer a Star Citizen whale? Only Star Citizen victims fall for this shit.

[–] [email protected] 15 points 11 months ago

I mean, most of the article is them clowning on how it will never be released.

[–] [email protected] 15 points 11 months ago
[–] [email protected] 15 points 11 months ago

I will believe it when I see it....

[–] [email protected] 12 points 11 months ago

I mean, if they pull it off it will be great, but until it's in our hands, there are no expectations.

[–] [email protected] 10 points 11 months ago (2 children)

I watched the video and what they showed certainly looks impressive. The level of detail in actions, variety of gameplay, immersive first person perspective, and visual details all look good. I hope the game looks and plays as good as what's shown and actually releases sometime soon, but I'm not holding my breath. Even if you ignore all the baggage the game has, gameplay trailers to games still in development are lies more often than not. I stopped following the development like 8 years ago, now it's off my radar until it actually releases.

[–] [email protected] 12 points 11 months ago (2 children)

I wouldn't put too much stock in pre-release gameplay videos. Remember what the pre-release hype videos for Cyberpunk or No Man's Sky looked like, and what the end results actually looked like?

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[–] [email protected] 9 points 11 months ago

Backed the game, excited to see it when it comes out!

When it comes out.

Until then, zero expectations of quality, or timelieness.

[–] [email protected] 8 points 11 months ago (5 children)

Right after headlines of SC losing the faith of the community. lol
Also, Starfield has already launched. Not that I would even compare the two titles but Squadron 42 has still to prove its actual existence.

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[–] [email protected] 8 points 11 months ago (3 children)

Backed the kickstarter, still excited. Even in its current state it's one of the more interesting games I've ever played. There's probably a reason no one else has tried to make star citizen before. If SQ42 ever launches, hopefully in a decent state, assets will start getting moved to the multiplayer side of things.

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[–] [email protected] 5 points 11 months ago* (last edited 11 months ago) (5 children)

It's been 11 long years since the unveiling of Squadron 42, Star Citizen's singleplayer campaign

It’s basically a small portion of Star Citizen

"As we move into the polishing phase...

https://en.wikipedia.org/wiki/Duke_Nukem_Forever

On May 24, 2011, Gearbox announced that Duke Nukem Forever had "gone gold" after 15 years.[16] It holds the Guinness world record for the longest development for a video game, at 14 years and 44 days,[17] though this period was exceeded in 2022 by Beyond Good and Evil 2.[18]

https://www.guinnessworldrecords.com/world-records/most-protracted-game-development/

I assume that the reason that the Guiness Book of World Records doesn't accept Beyond Good and Evil 2 is that they probably require an actual release.

Duke Nukem Forever was released on June 14, 2011, and received mostly unfavorable reviews, with criticism for its graphics, dated humor and story, simplistic mechanics, and unpolished performance and design. It did not meet sales expectations but was deemed profitable by Take-Two Interactive, the owner of 2K Games.

https://en.wikipedia.org/wiki/Beyond_Good_and_Evil_2

Beyond Good and Evil 2 has been referred to as vaporware by industry figures such as Jason Schreier due to its lengthy development and lack of a release date.[3] In 2022, Beyond Good and Evil 2 broke the record held by Duke Nukem Forever (2011) for the longest development of a AAA video game, at more than 15 years. In 2023, the creative director, Emile Morel, died suddenly at age 40.

[–] [email protected] 4 points 11 months ago (1 children)

But there is a big difference to all those games: Star Citizen (and therefore Squadron 42) is backed and payed by customers already.

[–] [email protected] 8 points 11 months ago* (last edited 11 months ago) (1 children)

And in SC's case, in their hands.

I've been playing it with my wife for years, so it rankles me when people show up with the "will it ever release!?" takes. Go play it and see for yourself; they have free-fly events every quarter, so you don't even have to buy anything.

"Will Eve Online ever release? They haven't shown us any progress on Walk In Stations in years!" /s

[–] [email protected] 5 points 11 months ago* (last edited 11 months ago) (1 children)

Eve is a feature-rich and (most importantly) complete game they add things to. It’s not the same thing.

[–] [email protected] 3 points 11 months ago (15 children)

It wasn't in 2003, when it released. Very few MMOs are.

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