Teodomo

joined 1 year ago
[–] [email protected] 1 points 3 months ago

That's always the trade-off. Square ones fit better. Round ones are easier to wash (the corners non-round ones are slightly annoying to deal with depending on what was on the tupper)

[–] [email protected] 0 points 3 months ago* (last edited 3 months ago) (3 children)

How does Premiere Pro do?

[–] [email protected] 5 points 7 months ago (2 children)

From LATAM too and the main thing i think is: fuck. USA has always been very influential towards us. A lot of people want to imitate it because they only know it from the movies and shows or from what famous Americans share about their livestyles. And the right wings leaders over here are eager to play by their playbook. Trump got elected and now the more fringe right wing candidates are being elected here and while their eccentricities dominate the headlines the people under them work to undermine our free healthcare and public education. Some Latín Americans think it can't happen in their country... until it happens.

[–] [email protected] 8 points 7 months ago (1 children)

When Twitter was bought by Musk I rushed to create myself a Mastodon. My hope was that most of the interesting, thoughtful people I followed on Twitter would eventually end up on Mastodon as Musk slowly ruined the platform. I kept my Twitter up just to keep tabs on them and grab their Mastodon handles as they shared them.

In the end, around half of them created Mastodon accounts that I follow to this day. All of them are inactive now.

At the same time I noticed more and more of them creating BS accounts. I think around 80% of them ended up in it. They're still quite active in BS to this day.

I open Mastodon and BS once daily. Former rarely has new posts, latter always has.

I really wanted all of them on Mastodon. I don't trust a corpo like BS. But the particular type of crowd I followed on Twitter (progressive essayists/humanities people, game journalists, artists, non-dev hobbyists, etc) seems to have mostly gone to BS, stayed on Twitter, gone to Cohost or back to Tumblr, or abandoned social media. I did find some interesting people active on Mastodon, mostly accesibility advocates, a couple of devs of games I loved and a few non brainrotten IT people. But the level of activity from my spheres of interest seems much higher on BS right now sadly.

[–] [email protected] 2 points 8 months ago

Oh, didn't know. I played it with zero microtransactions. I'm sure there's a certain way though

[–] [email protected] 14 points 8 months ago* (last edited 8 months ago) (3 children)

Games of about 10hs from before 2019?

  • King of Dragon Pass: Tribe management game/text adventure with illustrations. Felt it was interesting in both mechanics and vibes
  • Plants vs Zombies: Addictive comedy-themed tower defense
  • Alundra: PS1's Zelda
  • Gris: Atmospheric 2D puzzle platformer
  • Celeste: Rewarding 2D platformer with nice music
  • The Lion's Song: Graphic aventure light on gameplay and heavy on story and atmosphere. 4 chapters about early 20th century Austrian artists and scientists with themes like art, gender, identity, memory, society, etc.
  • Orwell: Keeping an Eye on You: You play as a government employee tasked with finding people deemed as terrorists by the gov by scouring their social networks. There's different ways to play it
  • Papers, Please: Similar to above but as a border control agent
  • The Banner Saga: Tactical RPG bases on viking mythology
  • Rebuild: Gangs of Deadville: Management of a group/colony of customizable survivors in a zombie apocalypse. Web game

These are more recent but they should require very low specs:

  • Roadwarden: Very well written and immersive text adventure with RPG elements. Low fantasy world, you're assigned as a roadwarden by a far away nation to a dangerous and sparsely populated wildland.
  • Landnama: Viking tribes settling Iceland. Plays like a well designed board game in video game form. Real time with pause.
  • Citizen Sleeper: Incredible cyberpunk text-heavy adventure with RPG elements and a narrative focused on being humane in a not so humane world with a not quite humane body
[–] [email protected] 2 points 9 months ago

We humans just do a bad job explaining evolution to the general public, be it at schools, by science communicators, etc. Most laypeople want to believe in evolution so in the end they just kinda think it works like magic or that it's guided by some kind of intelligence (whatever that means for them: divinity, we live in a simulation, an invisible natural algorithm that governs everything, the Universe itself as a sleeping deity, etc).

When I was explained evolution as a kid (granted, around the year 2000) they made it seem evolution was an intelligent mechanism that somehow chose the best traits for the survival of a species based on its environment, as if this invisible mechanism had somehow the ability to analyze its environment, reason creatively and predict future scenarios. It was only on my mid 20s when I happened to read an article out of curiosity that I got a bit of a more clear picture. There's gotta be a better way to explain it to laypeople: maybe that it's more of a massive, long, non-directed trial-and-error process where there's not an actual intention or intelligence, it just happens. Individuals with critically bad traits die because of those traits and the ones with better or non-harmful traits live and get to have descendants. But there's not an intelligence guiding this, it just looks like an intelligence to some of us because we humans tend to apply personification to everything.

[–] [email protected] 12 points 9 months ago

Yes we have vosotros (in Spain) or ustedes (in the rest of the Spanish-speaking world -can't speak for Equatorial Guinea though). But we don't call it a 4th person pronoun. It's just the plural form of the 2nd person pronoun:

1st singular: I / yo

1st plural: we / nosotros

2nd singular: you / tú, vos, usted if you wanna be formal

2nd plural: plural you, y'all / ustedes, vosotros

3rd singular: she, he, singular they / ella, él, elle (that last one mostly used among the young queer/progressive community in some countries)

3rd plural: they / ellos, ellas, elles (same above)

Don't know what a 4th person pronoun would be. And I'm a Spanish teacher in South America lol

[–] [email protected] 3 points 9 months ago

starts*, but yeah

[–] [email protected] 6 points 9 months ago* (last edited 9 months ago) (3 children)

1) Hybrid visual novels (ie visual novels with some gameplay element, be it some basic adventure/exploration/mystery mechanics like the Ace Attorney series, RPG or Tactical RPG elements, management, deckbuilding or whatever) that have very good writing (think something like Roadwarden or Citizen Sleeper) and/or a loveable cast of characters (like Ace Attorney).

2) Sci-fi and/or fantasy books that have good writing (by which I mean not that hollow, mass-produced, repetitive, overly simple YA-style prose —don't want to offend YA lovers, I'm just tired of it). Bonus points if they have some elements of social criticism, and even more bonus points if they have very compelling worldbuilding and characters. I'm thinking of stuff like Ursula K. Le Guin's The Dispossessed, The Left Hand of Darkness and Rocannon's World, Susanna Clarke's Jonathan Strange & Mr Norrell, Ted Chiang's short story "Story of Your Life", most of Jorge Luis Borges' short stories, Angélica Gorodischer's Kalpa Imperial, Ann Leckie's Ancillary Justice, Dino Buzzati's short story "The Seven Messengers", Ursula Vernon's webcomic Digger, Winston Rowntree's webcomic Watching, Italo Calvino's If on a Winter's Night a Traveler, etc.

3) Logical puzzle games that have the same quality of atmosphere and setting as Return of the Obra Dinn.

4) Turn-based videogames (they can be RPGs, roguelites, management games, visual novels, text adventures or whatever else as long as it's not action-focused, based on reflexes or time-sensitive without pause) that have very strong setting, atmosphere and writing (if they don't have a traditional story, at least good writing in the occasional dialogue lines). Some preferred settings are:

  • Decadent worlds (like Darkest Dungeon, Dredge, Fallen London, Sunless Sea, Cultist Simulator, Book of Hours, The Shrouded Isle)

  • 18th to 20th century history/alternate history (like The Great Ace Attorney, The Lion's Song, The Last Door, Amnesia: Rebirth, Return of the Obra Dinn)

  • Sci-fi in general —can be cyberpunk but not necessary— (like Citizen Sleeper, Tacoma, Soma, The Talos Principle, The Red Strings Club, Chrono Trigger, 2064: Read Only Memories, Subnautica, Stellaris)

  • Very current (as in 2020s or close) focused settings (like Unpacking, Orwell: Keeping an Eye on You, one night hot springs, missed messages., What Remains of Edith Finch)

  • Traditional and/or generic fantasy but well written (like Roadwarden, Wildermyth, Final Fantasy Tactics, Legend of Mana, The Banner Saga, Suikoden II, Terranigma, Grandia, Lunar: Silver Star Story Complete, Alundra... many of these I played young so their writing might not be as good as I remember)

  • Other historical/alternate history settings previous to 18th century as long as they're well written (like King of Dragon Pass, Landnama)

But I'm also open to anything I'm not used to in videogames as long as it has those elements (strong writing, setting, atmosphere), like urban fantasy/new weird/fantastic realism type of stuff like Disco Elysium, whimsical settings a la Undertale/Deltarune or ambiguous mindscapes like in Celeste and Gris.

5) Mechanically speaking, something that reaches the same heights as Slay the Spire. I don't know what it is, I've played many other deckbuilding roguelites and/or roguelites with a tree-style map chasing that same high. And some were better than others (I guess shout-out to Monster Train, FTL, Pirates Outlaws, Griftlands, Roguebook, Iris and the Giant, Dicey Dungeons, Star Renegades). But none have absorbed me like it did despite it having uninteresting (to me) writing and visuals. Maybe it was just because it was my first with those ideas.

6) I was exposed to a lot of anime/manga when I was a teen and even if I never feel like I want to watch/read most of them these years, I still have some lingering weakness for some of its tropes and aesthetics when applied to videogames. I'm talking about trainwreck-style games that are awful and strangely compelling at the same time, like Danganronpa and Zero Escape. Or, to speak of one that feels much higher quality while still having some puzzling choices, 13 Sentinels: Aegis Rim. It's hard to describe this vibe (maybe "anime aesthetics, very ambitious in some ways but messy and still beholden to certain clichés, occasionally managing to be deep but usually just coasting on pseudo-philosophical anime bullshit") and I really never feel like actually playing these games but once a year or so when there comes a day I just don't feel like doing anything I don't mind laying in my bed watching full no-commentary gameplays of these kinds of games. So if you know of something similar to those I'd like to bookmark that for the future.

[–] [email protected] 6 points 9 months ago

I already checked the list someone shared in some other thread, but many of the accounts that cover games there are inactive.

 

Just looking for interesting and meaningful game-related content to add to my Mastodon feed. It can be accounts from individuals or from orgs.

 

I was reading how Dragon Quest III's release in Japan in 1988 led to almost 300 arrests for truancy among students absent from school to purchase the game.

I also vaguely remember reading about Western games that had very big queues at physical stores during their release. I assume these can only be heavily anticipated old games before online distribution took off. I checked up the wiki articles of Super Mario Bros 3., Super Mario World, Sonic 2, Sonic CD and Mortal Kombat II but saw no direct mention of queues or otherwise remarkable physical activity at stores on release.

What do y'all know about this?

 

What I mean is... sometimes people are very loyal to a videogame franchise or a company because they loved a game they released years ago (Silent Hill/Konami with Silent Hill 2, Blizzard/Bethesda with their respective golden eras, some could argue this happens too with Pokémon and Final Fantasy, etc). Ethical/consumer reasons aside to stop supporting certain companies, sometimes some franchises/companies aren't necessarily creating the best examples of games of those specific genres anymore, yet many fans are loyal to them (and a chunk of them also seem to suffer/complain with every new release).

Meanwhile some people that explore less known titles and different niches occasionally pop-up and say stuff like "the last Pokémon games are formulaic and uninspired, there's actually this and that incredible examples of somewhat recent monster collecting games" or "the last FF wasn't actually bad but if you want turn-based RPGs that'll remind you of your old favorite FFs then check Chained Echoes or whatever" or "don't look for something like Silent Hill 2 with Konami, instead I recommend these survival horror games".

So the idea of this thread is for people to recommend alternatives to franchises. Especially if they're standalone instead of other alternative franchises and especially if they're indie (since most of my enjoyment these last few years has been from indies like Roadwarden, Citizen Sleeper, Darkest Dungeon, Celeste, Slay the Spire, Tacoma, Hellblade).

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