thundermoose

joined 1 year ago
[–] [email protected] 2 points 2 weeks ago

figma balls

 

Not sure if there's a pre-existing solution to this, so I figured I'd just ask to save myself some trouble. I'm running out of space in my Gmail account and switching email providers isn't something I'm interested in. I don't want to pay for Google Drive and I already self-host a ton of other things, so I'm wondering if there is a way to basically offload the storage for the account.

It's been like 2 decades since I set up an email server, but it's possible to have an email client download all the messages from Gmail and remove them from the server. I would like to set up a service on my servers to do that and then act as mail server for my clients. Gmail would still be the outgoing relay and the always-on remote mailbox, but emails would eventually be stored locally where I have plenty of space.

All my clients are VPN'd together with Tailscale, so the lack of external access is not an issue. I'm sure I could slap something roughshod together with Linux packages but if there's a good application for doing this out there already, I'd rather use it and save some time.

Any suggestions? I run all my other stuff in Kubernetes, so if there's one with a Helm chart already I'd prefer it. Not opposed to rolling my own image if needed though.

[–] [email protected] 2 points 1 month ago (1 children)

Steam + Proton works for most games, but there are still rough edges that you need to be prepared to deal with. In my experience, it's typically older titles and games that use anti-cheat that have the most trouble. Most of the time it just works, I even ran the Battle.net installer as an external Steam game with Proton enabled and was able to play Blizzard titles right away.

The biggest gap IMO is VR. If you have a VR headset that you use on your desktop and it's important to you, stay on Windows. There is no realistic solution for VR integration in Linux yet. There are ways that you can kinda get something to work with ALVR, but it's incredibly janky and no dev will support it. There are rumors Steam Link is being ported to Linux, nothing official yet though.

On balance, I'm incredibly happy with Mint since I switched last year. However, I do a decent amount of personal software development, and I've used Linux for 2 decades as a professional developer. I wouldn't say the average Windows gamer would be happy dealing with the rough spots quite yet, but it's like 95% of the way there these days. Linux has really grown up a lot in the last few years.

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submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 

To preface this, I've used Linux from the CLI for the better part of 15 years. I'm a software engineer and my personal projects are almost always something that runs in a Linux VM or a Docker container somewhere, but I've always used a Mac to work on personal and professional projects. I have a Windows desktop that I use exclusively for gaming and my personal Macbook is finally giving out after about 10 years, so I'm trying out Linux Mint with Cinnamon on my desktop.

So far, it works shockingly well and I absolutely love being able to reach for a real Linux shell anytime I want, with no weird quirks from MacOS or WSL. The fact that Steam works at all on a Linux environment is still a little magical to me.

There are a couple things I really miss from MacOS and Rectangle is one of them. I've spent a couple hours searching and trying out various solutions, but none of them do the specific thing Rectangle did for me. You input something like ctrl+cmd+right and Rectangle fits your current window to the top right quadrant of your screen.

Before I dive into the weeds and make my own Cinnamon Spice, I figured I should just ask: is there an app/extension that functions like Rectangle for Linux? Here's the things I can say do not work:

  • Muffin hotkeys: Muffin only supports moving tiles, not absolutely positioning them. You can kind of mimic Rectangle behavior, but only with multiple keystrokes to move the windows around on the grid.
  • gTile: This is a Cinnamon Spice that I'm pretty sure has the bones of what I want in it, but the UI is the opposite of what I want.
  • gSnap: Very similar to gTile, but for Gnome. The UI for it is actually quite a bit worse, IMO; you are expected to use a mouse to drag windows.
  • zentile: On top of this only working for XFCE, it doesn't actually let me position windows with a keystroke

To be super clear: Rectangle is explicitly not a tiling window manager. It lets you set hotkeys to move/resize windows, it does not reflow your entire screen to a grid. There are a dozen tiling tools/window manager out there I've found and I've begun to think the Linux community has a weird preoccupation with them. Like, they're cool and all, but all I want is to move the current window to specific areas of my screen with a single keystroke. I don't need every window squished into frame at once or some weird artsy layout.

[–] [email protected] 2 points 6 months ago (1 children)

Maybe this comment will age poorly, but I think AGI is a long way off. LLMs are a dead-end, IMO. They are easy to improve with the tech we have today and they can be very useful, so there's a ton of hype around them. They're also easy to build tools around, so everyone in tech is trying to get their piece of AI now.

However, LLMs are chat interfaces to searching a large dataset, and that's about it. Even the image generators are doing this, the dataset just happens to be visual. All of the results you get from a prompt are just queries into that data, even when you get a result that makes it seem intelligent. The model is finding a best-fit response based on billions of parameters, like a hyperdimensional regression analysis. In other words, it's pattern-matching.

A lot of people will say that's intelligence, but it's different; the LLM isn't capable of understanding anything new, it can only generate a response from something in its training set. More parameters, better training, and larger context windows just refine the search results, they don't make the LLM smarter.

AGI needs something new, we aren't going to get there with any of the approaches used today. RemindMe! 5 years to see if this aged like wine or milk.

[–] [email protected] 2 points 6 months ago (1 children)

i ain't won jack alot from the squattery

[–] [email protected] 27 points 8 months ago (3 children)

Why do you think ventilators made people worse? They only put people on ventilators when their O2 stats dropped so low they were going to die of oxygen deprivation.

[–] [email protected] 44 points 8 months ago (2 children)

Part of the reason these rules are similar is because AI-generated images look very dreamlike. The objects in the image are synthesized from a large corpus of real images. The synthesis is usually imperfect, but close enough that human brains can recognize it as the type of object that was intended from the prompt.

Mythical creatures are imaginary, and the descriptions obviously come from human brains rather than real life. If anyone "saw" a mythical creature, it would have been the brain's best approximation of a shape the person was expecting to see. But, just like a dream, it wouldn't be quite right. The brain would be filling in the gaps rather than correctly interpreting something in real life.

[–] [email protected] 8 points 9 months ago (2 children)

I can hear René Auberjonois in that line

[–] [email protected] 4 points 10 months ago

In reading this thread, I get the sense that some people don't (or can't) separate gameplay and story. Saying, "this is a great game" to me has nothing to do with the story; the way a game plays can exist entirely outside a story. The two can work together well and create a fantastic experience, but "game" seems like it ought to refer to the thing you do since, you know, you're playing it.

My personal favorite example of this is Outer Wilds. The thing you played was a platformer puzzle game and it was executed very well. The story drove the gameplay perfectly and was a fantastic mystery you solved as you played. As an experience, it was about perfect to me; the gameplay was fun and the story made everything you did meaningful.

I loved the story of TLoU and was thrilled when HBO adapted it. Honestly, it's hard to imagine anyone enjoying the thing TLoU had you do separately from the story it was telling. It was basically "walk here, press X" most of the time with some brief interludes of clunky shooting and quicktime events.

I get the gameplay making the story more immersive, but there's no reason the gameplay shouldn't be judged on its own merit separately from the story.

[–] [email protected] 8 points 10 months ago (2 children)

This is an honest question, not a troll: what makes The Last of Us groundbreaking from a technical perspective? I played it and loved the story, but the gameplay was utterly boring to me. I got through the game entirely because I wanted to see the conclusion of the story and when the HBO show came out I was thrilled because it meant I wouldn't have to play a game I hated to see the story of TLoU 2.

It's been years, but my recollection is the game was entirely on rails, mostly walking and talking with infrequent bursts of quicktime events and clunky shooting. What was groundbreaking about it?

[–] [email protected] 13 points 11 months ago

People from east and southeast Asia have been cultivating and eating soy beans as a staple food since before Babylon. I mean that literally; there is evidence of soy bean cultivation in what is now China from like 7000 BC.

It's tough to take a phrase like, "Soy makes men weak," as anything other than racism when it puts down a quarter of the population of the planet. At best, it's ignorance, but in my experience the people who hold this opinion don't change their mind when you explain this to them.