xthexder

joined 1 year ago
[–] [email protected] 48 points 1 week ago

Let me just shorten this down 8 feet

welds on an extra 2 feet

[–] [email protected] 2 points 1 week ago (1 children)

!remindme -1 year

[–] [email protected] 3 points 2 weeks ago

If only this was a response AI could give. I think it would solve a lot of the problems

[–] [email protected] 2 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

In theory it makes it possible for other games to use the same items to make stuff in their games (I doubt this in practice)

I've heard this before, but there's literally nothing preventing games from setting up some shared items on their own without NFTs. Nobody does it because companies want to keep their IP, and worrying about external items would be a nightmare to balance.

NFTs solve like 1% of the problem of sharing items. So much more goes into making them actually work. For example: NFT id 5551337 is owned by the player: now what? How do you figure out what 3d model to render? What actions can you perform? How does it integrate with other systems? All of that is going to have to be custom for every game involved on a per-item basis.

[–] [email protected] 1 points 2 weeks ago

Ah yes... several years ago now I was working on a tool called Toxiproxy that (among other things) could slice up the stream chunks into many random small pieces before forwarding them along. It turned out to be very useful for testing applications for this kind of bug.

[–] [email protected] 1 points 2 weeks ago

And that's where Release with debug symbols comes in. Definitely harder to track down what's going on when it skips 10 lines of code in one step though. Usually my code ends up the other way though, because debug mode has extra assertions to catch things like uninitialized memory or access-after-free (I think specifically MSVC sets memory to 0xcdcdcdcd on free in debug mode).

[–] [email protected] 1 points 2 weeks ago* (last edited 2 weeks ago)

That's definitely a non-trivial amount of data. Storage fast enough to read/write that isn't cheap either, so it makes perfect sense you'd want to process it and narrow it down to a smaller subset of data ASAP. The physics of it is way over my head, but I at least understand the challenge of dealing with that much data.

Thanks for the read!

[–] [email protected] 5 points 2 weeks ago

How likely are you to recommend Comcast to a friend?

Bitch, you're a monopoly, I would leave if I could.

[–] [email protected] 3 points 2 weeks ago (2 children)

Neat, thanks for sharing. Reminds me of old mainframe computers where students and researchers had to apply for processing time. Large data analysis definitely makes sense for C++, and it's pretty low risk. Presumably you'd be able to go back and reprocess stuff if something went wrong? Or is more of a live-feed that's not practical to store?

[–] [email protected] 3 points 2 weeks ago

It really depends what you're doing. The last big project I did with C++ templates was using them to make a lot of compile-time guarantees about concurrency locks so they don't need to be checked at runtime (thus trading my development time for faster performance). I was able to hide the majority of the templates from users of the library, and spent extra time writing custom static_assert messages.

C++ templates are in fact a compile-time turing complete language, as crazy as that sounds.

[–] [email protected] 6 points 2 weeks ago (2 children)

Is that actually 1g of pure THC, or is that like the weight of the extract or something? I can't imagine the tolerance you would need, any normal person would be passed out for an entire day taking that.

[–] [email protected] 6 points 2 weeks ago (1 children)

Yep, sadly I've been exposed to a few such codebases before. I certainly learned a lot about how NOT to design a project.

You've been at it longer than I have, but I've already had coworkers look at me like I'm a wizard for decoding their error message. You do get a feel for where the important parts of the error actually are over time. So much scrolling though...

 

I was on a road trip through the prairies and had to stop on the side of the road to watch the northern lights. The entire sky in all directions was lit up. I was able to take this shot with the big dipper visible.

4-second exposure, Sony A9 II, f2.8 24mm Sigma Lens, taken Sept 18, 2023

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