this post was submitted on 21 Oct 2023
219 points (93.6% liked)

Games

31327 readers
791 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 11 months ago* (last edited 11 months ago) (2 children)

That's totally expected. Besides, most of the Cities Skylines DLC were shit anyway. I mean building a zoo, seriously?

[–] [email protected] 3 points 11 months ago (2 children)

My experience is the opposite. While there were bad DLCs, most of them were awesome.

[–] [email protected] 6 points 11 months ago (1 children)

Most of the DLCs tried to turn a city building game into a series of tycoon minigames.

[–] [email protected] 3 points 11 months ago* (last edited 11 months ago)

Exactly, they completely miss the point of a city builder and don't fit neatly at all into the main game systems. And the zoo example was just because I find zoos revolting.

[–] [email protected] 5 points 11 months ago

I enjoyed adding the new areas / zones to my cities, but the mechanics were dry as fuck and required “cheesing” to unlock all buildings.

I think there was a disconnect between what CO intended CS to be, and what it became. The people playing 8+ years after release want a sandbox where they can create their dream cities, not minuscule goals that made that dream harder.

I’m excited for CS2 because it seems more catered to the sandbox but with better city simulation mechanics, but let’s hope they do something interesting with the DLCs (and fix performance, obviously).

[–] [email protected] 2 points 11 months ago* (last edited 11 months ago) (1 children)

That sounds fun to me considering I liked the original Zoo Tycoon and nothing modern scratches that itch.

Was it at least done well, though? I've never really looked through the DLCs. I figured most of them were just visual content additions like new styled buildings and what not.

[–] [email protected] 6 points 11 months ago

Some of the DLC, like After Dark (adds day/night cycle with changing resource use depending on the time of day) and Mass Transit (adds a bunch of new transportation methods along with new roads) feel almost essential to the game. Most of the others (like Parklife, which adds the zoo and some other stuff) just add a little more to do in the game once you've nailed down what it takes to run a city.

And then there's the radio stations, in case you wanted to pay $4 to listen to the same 3 songs and 4 fake ads on loop.