this post was submitted on 13 May 2024
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[–] [email protected] 4 points 4 months ago (2 children)

I don’t think it’s possible to takedown a project that doesn’t use any proprietary code. You have to supply your own rom.

[–] [email protected] 1 points 4 months ago

For this instance, before unique identifiers were baked into games like switch games use.

[–] [email protected] 1 points 4 months ago (2 children)
[–] [email protected] 6 points 4 months ago (1 children)

What happened to Yuzu was that they were making $20,000-$30,000 in monthly revenue, for an emulator that would “technically” be competing with the current hardware.

Thats where they fucked up, in my opinion.

[–] [email protected] 3 points 4 months ago* (last edited 4 months ago) (2 children)

I mean, yes the yuzu team did have problems with the money scheme and openly playing games before their release, but the fact that even forks by people who had no connection to the devs got taken down shows that Nintendo can take down any project they want, regardless of if it contains proprietary code

[–] [email protected] 1 points 4 months ago

Yes. I see your point. :/

[–] [email protected] 1 points 4 months ago

You can't take down a project you're not trying to control.

Imagine I post a pic of Scarlett Johanson's lovely bits and Nintendo doesn't like that. Nintendo doesn't know me and Nintendo can't take it out of everyone's computers. Now imagine I do the same with some software. What's Nintendo gonna do?

[–] [email protected] 3 points 4 months ago* (last edited 4 months ago) (1 children)

Not exactly. A big reason for them being sued is for circumventing Switch’s encryption.

[–] [email protected] 2 points 4 months ago

Which is still legal. It's just the flimsy excuse they used to file the lawsuit, and the Yuzu debs didn't have the energy/money to fight it