this post was submitted on 13 May 2024
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[–] [email protected] 16 points 4 months ago

"capitalism leads to innovation"

unpaid devs at home: hold my beer

[–] [email protected] 9 points 4 months ago

In case you want to skip the article and see the GitHub page: https://github.com/Mr-Wiseguy/N64Recomp

[–] [email protected] 4 points 4 months ago

That's. Fucking. Sexy.

[–] [email protected] 4 points 4 months ago

Super Mario 64K gonna be lit

[–] [email protected] 4 points 4 months ago

Let me git clone it first

[–] [email protected] 2 points 4 months ago (1 children)

Inb4 big N takedown and lawsuit.

[–] [email protected] 4 points 4 months ago (2 children)

I don’t think it’s possible to takedown a project that doesn’t use any proprietary code. You have to supply your own rom.

[–] [email protected] 1 points 4 months ago

For this instance, before unique identifiers were baked into games like switch games use.

[–] [email protected] 1 points 4 months ago (2 children)

That's what happened to yuzu

[–] [email protected] 6 points 4 months ago (1 children)

What happened to Yuzu was that they were making $20,000-$30,000 in monthly revenue, for an emulator that would “technically” be competing with the current hardware.

Thats where they fucked up, in my opinion.

[–] [email protected] 3 points 4 months ago* (last edited 4 months ago) (2 children)

I mean, yes the yuzu team did have problems with the money scheme and openly playing games before their release, but the fact that even forks by people who had no connection to the devs got taken down shows that Nintendo can take down any project they want, regardless of if it contains proprietary code

[–] [email protected] 1 points 4 months ago

You can't take down a project you're not trying to control.

Imagine I post a pic of Scarlett Johanson's lovely bits and Nintendo doesn't like that. Nintendo doesn't know me and Nintendo can't take it out of everyone's computers. Now imagine I do the same with some software. What's Nintendo gonna do?

[–] [email protected] 1 points 4 months ago

Yes. I see your point. :/

[–] [email protected] 3 points 4 months ago* (last edited 4 months ago) (1 children)

Not exactly. A big reason for them being sued is for circumventing Switch’s encryption.

[–] [email protected] 2 points 4 months ago

Which is still legal. It's just the flimsy excuse they used to file the lawsuit, and the Yuzu debs didn't have the energy/money to fight it

[–] [email protected] 1 points 4 months ago

Screw ray tracing, can it do Body Harvest with a decent draw distance?

[–] [email protected] 1 points 4 months ago (2 children)
[–] [email protected] 2 points 4 months ago

WHO THE FUCK PUT RAY-TRACING IN THIS AFFRONT TO GOD

[–] [email protected] 1 points 4 months ago (1 children)

Superman 64 still blows my mind, because they nailed the Timmverse vibe with the N64's typical untextured polygons - while the character was so damn popular that the box art has no text. And then it's a series of unforgiving time-trials. Just a heaping plate of green-fogged frustration. It came out in 1999! It wasn't some launch title. Blast Corps had nonviolent property destruction two years earlier. The system was lousy with collectathons. Replacing bad guys with robots was infamously A Thing for at least the Turok games.

The game should have been a GTA prototype where you're only capable of doing good things, contextually. A power fantasy where of course flying toward a crowd swoops over them, and of course you can only throw cars at locked-on evil robots, and of course there's no possible way your character, who literally Superman, needs a god-damn HP bar.

How is the first character to properly explore the mechanics of an invincible protagonist... Wario?

The clever workaround for players being trying to be dicks is to say Bizarro's on Earth, and obviously thinks he's Superman. So any time you go completely over the line or fuck around beyond excuse, you get a soft game-over where you catch your reflection and it's not Kal-El.

What I'd pitch is a fairly short game with replay value in optimization. It's a day in the life. Superman has the ability to solve every problem in the city, that day. Superman has the ability to solve several major natural disasters happening around the globe... and still solve every problem in the city, that day. You, the player, are going to jump through your ass trying to schedule or predict more than about half. It has to be fair. There has to be a way, on every single playthrough, without memorization or guesswork. But it can be obscenely hard. It can be controller-through-television levels of difficult, both intellectually and mechanically, because that's in-theme. It underlines how good the man himself must be, in order to stop every mugging in Metropolis, instead of just the ones he comes across. And it lets you feel his frustration when even one slips through the cracks.

Anyway, escalate through a few specific "heavy" days, spread across a month or so. At first you're handling petty crime across town, with an invitation to rescue people from rooftops when a dam bursts in another state. By the end you're fighting Brainiac atop the Daily Planet, and while he limps away from having all three of his dicks twisted, you find a quiet moment to help a child climb out of a tree. High-level play involves hearing about a disaster before it happens, so you can stop the dam bursting in the first place. Or throw a tornado back into the clouds, or redirect the faultline from an earthquake, or whatever the problem is on this playthrough. It's variable enough that you can't just fly somewhere pre-emptively (most times) but frank enough that you might prevent it the first time.

Knowing what's right to do isn't easy, but it's simple. Knowing how to do all of it at once is neither.

[–] [email protected] 0 points 4 months ago (1 children)

Bravo. You took the unique thing about the setting and character and made it into unique gameplay elements that fit the theme and sounds like fun. Superman's dilemma is not being able to stop everything despite his power and the rules of the game tell that story. I think you'd be a good game designer if you aren't already. The only thing I can think to add is maybe Kryptonite makes him have a health bar and diminished powers for a while, so he has to turn from the cat into the mouse for a little while until it wears off, kind of like stars in GTA.

What Wario game are you referring to? I haven't owned a Nintendo system in a long time.

[–] [email protected] 1 points 4 months ago

IIRC, Wario Land 3 has no health or lives. Enemies can only modify your state. Wario Land 4 walked it back a bit by adding hearts, but most of the game is still a movement puzzle, where you have to get flattened to walk under narrow passages, lit on fire to turn to ash and fall through gratings, stung by bees to swell up and fly like a balloon, et very cetera. And then every level ends with a timed dash back to the entrance.