this post was submitted on 09 Aug 2024
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Gaming

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[–] [email protected] 1 points 1 month ago

Further proof that my choice to never play multiplayer games is completely and objectively right.

[–] [email protected] 1 points 1 month ago (2 children)

When did OW pull this? It’s been a long while since i followed news of that game

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago) (1 children)

It was not an uncommon occurrence for people to play as, say, Symmetra, Torb or Hanzo and refuse to switch regardless of the circumstances of play and whether they were able to use those characters effectively. People got reported (and subsequently banned) for throwing matches and griefing constantly if they were on an off-meta or "troll" character in Overwatch 1. Thinking specifically around seasons 1-10 or so.

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago) (2 children)

That's when I played. When it first released and for a few years afterwards. I usually played with friends at a high level though so maybe I just wasn't exposed to trolls like that enough to form a memory.

[–] [email protected] 1 points 1 month ago

I usually played with friends

You found the cheat code to avoid this

[–] [email protected] 1 points 1 month ago

Playing your favourite character doesn't make you a troll. It means you're having fun.

[–] [email protected] 1 points 1 month ago (1 children)

This post looks like it was from 2018, so pretty early on in the game's life.

I remember it. People would get banned for using emotes if someone reported that they felt mocked. And people would report players that weren't using meta characters for "gameplay sabotage", and they would occasionally be banned.

[–] [email protected] 1 points 1 month ago (1 children)

i remember all the way back OW1 when "griefing" was a thing that people enjoyed to do for some reason, meaning you're basically boned if you're playing with randos. looks like the "ban everyone all the time" solution didn't quite pan out

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago) (1 children)

looks like the "ban everyone all the time" solution didn't quite pan out

I think it's a psychological trap that people fall into when in charge of anything. Being overly punitive feels like doing something, when often a lighter touch would be healthier in the long run.

This happens with games, managers at work, parents with their kids, the justice system, or even moderation on forums like here or reddit.

[–] [email protected] 1 points 1 month ago

Being overly punitive feels like doing something, when often a lighter touch would be healthier in the long run.

This definitely isn't true. The best subreddits/Lemmy communities by far are the most heavily moderated. The reason why moderation in OW/LoL/TF2/etc fails is because there simply aren't enough mods to match the playerbase, which is an inevitability in the modern matchmaking scene where all the players are mixed together all the time.

Back in the days of dedicated servers, you would learn which servers were unmoderated pits and which ones had quality players on them because the mods were always online. Nowadays every multiplayer experience is the pit.

[–] [email protected] 1 points 1 month ago

One has open servers that people join, and people can run their own servers ... and the other is a random team vs team regional pool.

They are not the same kind of game from the ground up.