this post was submitted on 23 Nov 2023
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[–] [email protected] 8 points 10 months ago (1 children)

I mean, isn't this really just dependent on what kind of game you're making?

[–] [email protected] 2 points 10 months ago* (last edited 10 months ago)

Well, it wouldn't make any sense in Candy Crush, but otherwise... I can't think of a genre with jumping that couldn't benefit from some kind of double jumping

[–] [email protected] 8 points 10 months ago

My version of this is the dodge roll, I just think they look so dumb. Especially with characters wearing heavy armor or backpacks, or when you have to chain multiple rolls back to back. I just can't help but think of that video of Solaire cosplayer rolling around people at comicon

I much prefer the look of the sidestep from Bloodborne

[–] [email protected] 4 points 10 months ago (1 children)

https://aftermath.site/i-hate-double-jump

Here's the counter article, both are pretty fun reads

[–] [email protected] 7 points 10 months ago

In real life, when something’s out of reach, you might say, “Oh, I wish I could fly, or were dating someone tall, or had purchased a bigger ladder”-- you don’t say, “I wish I could hop, and then hop again the same distance,” unless you are cursed with a modest imagination or low self-esteem. Want more for yourself than being able to jump twice. You deserve it.

Flawless logic, I’m sold on team anti-double jump.

[–] [email protected] 2 points 10 months ago

Another convo on this topic

https://www.rockpapershotgun.com/whats-better-double-jumping-or-limitless-inventory-capacity

It's a bit different since Rock Paper Shotgun is comparing it versus asking if it's good or not. But still great talking points in the comments.

[–] [email protected] 1 points 10 months ago

Good article that is well-written, interesting and uncensored. 👏