Die4Ever
For these discussions I think it would be good to link relevant communities.
I don't think there's a community just for Monkey Island, but there is [email protected]
I played the first Monkey Island as a kid with my family and still love these games. Great humor, puzzles, and music. #1 is probably still my favorite, all of them are great except maybe #4 I still need to play (now that it works in ScummVM it's a lot better with modern computers). #2 is probably the hardest game in the series. Tales of Monkey Island is maybe the easiest but still good. Return to Monkey Island was also very good.
Zelda: Minish Cap, and Castlevania are my favorites
I was so confused when I heard about lemmy-ui-leptos, it really sounds like a waste of time to me 🤷♂️
I'm sure everyone has a different opinion, but I think the most important new feature should be the plugin system. It seems like the only way to scale up the number of contributors and support a variety of languages.
I haven't played many JRPGs, but I'll say Grandia 2. I liked the way the timers worked, and the cancels. Also positioning always adds depth to combat.
Panzer Dragoon Saga was pretty cool too, with the circular movement.
Am I gonna be the first one to say Mario 64?? Really?
Mario 64
Gauntlet Legends is so good, I might've played it on Dreamcast more but both versions are good
this was crazy lol, I can't believe the original owner hit 200mph in that death machine, if there was a bump or rock in the road he probably would've died
He called Git simple lol. Some good points here though. GIMP is definitely a bit clunky. Kdenlive does crash a lot for me, and often fails to recover the autosave, and it renders slowly. But there's a lot of other good open source programs too. Firefox, OBS, Blender, some people in the comments were saying Krita but I haven't tried it yet. There's also Chromium and VSCode but obviously those are backed by huge companies.
haha maybe for a small site, but then you get something like this...
https://video-game-randomizers.github.io/rando-list/
The data is all yaml files, Jekyll runs in Github Actions automatically on commit. Try doing this in HTML by hand and then realize you want to change the HTML structure a little bit, like group the randomizers by game instead of by series, or add new fields or new features. Or accept pull requests from non-developers to add new entries. We accept pull requests from people and they just have to fill in the yaml info with plenty of examples and schema checks in Github Actions before building the site, and you can download a zip file of the output HTML from Github Actions. If they were submitting as HTML, imagine trying to write automatic verification that it's in the correct format.
Doesn't beehaw defederate lemmy.world?